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So is this indeed how it works?
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<blockquote data-quote="Rauthik" data-source="post: 4252579" data-attributes="member: 24174"><p>From what I understand, the beauty of the 4e rules is that while everything is simplified, you can (as the DM) make it as complex as you want. To paraphrase Mike Mearls when I spoke to him at ICON, if you want to give a monster or NPC an ability or bonus to something, then you do it. You're the DM and the rules now back you up, where as in 3.x things were very cut and dry. Now you can customize your monsters/NPCs in "about 5 to 10 minutes". He described creating encounters with stock creatures from the MM and then customizing the big guys and the whole thing taking under 45 minutes, where just creating an NPC in 3.5 would take over an hour. </p><p></p><p>So, yeah, the dragons will have other abilities. You're the DM, look at the PBH and grab the powers that you believe to be reasonable/cool for the dragon to have. The system is completely maleable. It just all goes back to what someone said earlier (I forget who it was, sorry) but if the encounter/fight is boring, it's the storyteller/DMs fault, not the game mechanics.</p></blockquote><p></p>
[QUOTE="Rauthik, post: 4252579, member: 24174"] From what I understand, the beauty of the 4e rules is that while everything is simplified, you can (as the DM) make it as complex as you want. To paraphrase Mike Mearls when I spoke to him at ICON, if you want to give a monster or NPC an ability or bonus to something, then you do it. You're the DM and the rules now back you up, where as in 3.x things were very cut and dry. Now you can customize your monsters/NPCs in "about 5 to 10 minutes". He described creating encounters with stock creatures from the MM and then customizing the big guys and the whole thing taking under 45 minutes, where just creating an NPC in 3.5 would take over an hour. So, yeah, the dragons will have other abilities. You're the DM, look at the PBH and grab the powers that you believe to be reasonable/cool for the dragon to have. The system is completely maleable. It just all goes back to what someone said earlier (I forget who it was, sorry) but if the encounter/fight is boring, it's the storyteller/DMs fault, not the game mechanics. [/QUOTE]
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