Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
So it looks as if the mountain dwarf will still make the best overall wizard.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6341409" data-attributes="member: 5143"><p>He..actually, THEY since there were 3 or 4 DMs with that attitude in our group(our group had 12 people in it, 8 of which were DMs, we voted on which game to play each week) felt that it was tactically the best idea for enemies. After all, if you could make ONE attack and remove someone from the battle who could possible fireball your entire 20 Orc army and kill them all, it seemed a much better idea than wasting an attack on a heavily armored fighter that you were likely to miss and even if you did hit wouldn't reduce their HP to 0, so they'd keep fighting you.</p><p></p><p>Any attempt to argue against it would be met with the same reasoning: Sorry, you needed to die, you were the biggest threat while simultaneously being the easiest to kill. And there are no rules about what happens when the enemies run past your allies, your allies can't stop them from getting past them and nothing bad happens to the enemies...so why wouldn't they just run past them to kill you? (obviously, this was a 2e game, so no AOOs) *I* didn't kill you, the monsters did. I was just role playing them correctly.</p><p></p><p>Which led to a bunch of people who said "Alright, that reasoning is sound...they would legitimately want to kill me first. But it isn't fun to die all of the time. So maybe it's good to best to sometimes purposefully run the enemies in a non-optimal way to make the game more fun. Rule number one, don't attack the wizard....it's not fun."</p><p></p><p></p><p>My wizard in 4e went the first...4 or 5 adventures without having a single attack aimed at him. They were all Living Forgotten Realms adventures, so about 3 battles per adventure. Most battles, enemies attacked the nearest person to them or were marked by the defenders and attacked them. The first time enemies really targeted him was when we fought some Leaping Spiders(or whatever they are called) that were able to shift 10 or something, so they used that to get past the front line and attack me. If it wasn't for my Eladrin teleport I might have died that combat. As soon as I teleported away, they focused on the PCs closer to them and I wasn't attacked again.</p><p></p><p></p><p>Yes, this is exactly why we don't get surrounded.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6341409, member: 5143"] He..actually, THEY since there were 3 or 4 DMs with that attitude in our group(our group had 12 people in it, 8 of which were DMs, we voted on which game to play each week) felt that it was tactically the best idea for enemies. After all, if you could make ONE attack and remove someone from the battle who could possible fireball your entire 20 Orc army and kill them all, it seemed a much better idea than wasting an attack on a heavily armored fighter that you were likely to miss and even if you did hit wouldn't reduce their HP to 0, so they'd keep fighting you. Any attempt to argue against it would be met with the same reasoning: Sorry, you needed to die, you were the biggest threat while simultaneously being the easiest to kill. And there are no rules about what happens when the enemies run past your allies, your allies can't stop them from getting past them and nothing bad happens to the enemies...so why wouldn't they just run past them to kill you? (obviously, this was a 2e game, so no AOOs) *I* didn't kill you, the monsters did. I was just role playing them correctly. Which led to a bunch of people who said "Alright, that reasoning is sound...they would legitimately want to kill me first. But it isn't fun to die all of the time. So maybe it's good to best to sometimes purposefully run the enemies in a non-optimal way to make the game more fun. Rule number one, don't attack the wizard....it's not fun." My wizard in 4e went the first...4 or 5 adventures without having a single attack aimed at him. They were all Living Forgotten Realms adventures, so about 3 battles per adventure. Most battles, enemies attacked the nearest person to them or were marked by the defenders and attacked them. The first time enemies really targeted him was when we fought some Leaping Spiders(or whatever they are called) that were able to shift 10 or something, so they used that to get past the front line and attack me. If it wasn't for my Eladrin teleport I might have died that combat. As soon as I teleported away, they focused on the PCs closer to them and I wasn't attacked again. Yes, this is exactly why we don't get surrounded. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So it looks as if the mountain dwarf will still make the best overall wizard.
Top