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So it looks as if the mountain dwarf will still make the best overall wizard.
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<blockquote data-quote="GrumpyGamer" data-source="post: 6341521" data-attributes="member: 6777318"><p><strong>We have 4 top contenders for Wizard, based on point buy and default human (note this out of 4 available races in the basic rules - in other words every race could be the best!).</strong></p><p></p><p><strong>Halfling – 14 Int, 16 Con, 16 Dex, </strong><strong>AC 16</strong> with mage armor<strong></strong></p><p><strong>Dwarf – 14 int, 17 Con, 14 Dex, </strong><strong>AC 17</strong> with half plate<strong></strong></p><p><strong>Elf – 16 Int, 16 Dex, 14 Con, </strong><strong>AC 16</strong> with mage armor<strong></strong></p><p><strong>Human – 16 Int, 16 Dex, 14 Con, </strong><strong>AC 16</strong> with mage armor</p><p> </p><p>The elf and human both get to memorize an extra spell limiting the cost of taking mage armor - as they have a higher starting Int. <strong>Arcane recovery</strong> makes the number of spells per day a wash if we have one combat.</p><p></p><p>The <strong>human</strong> has what is likely the <strong>best starting stats</strong> for a wizard.</p><p></p><p>The <strong>elf</strong> gets an <strong>extra cantrip</strong> which is huge - outside of perhaps dancing lights, all of the cantrips are excellent:</p><p> </p><ul> <li data-xf-list-type="ul">Dancing Lights</li> <li data-xf-list-type="ul">Fire Bolt</li> <li data-xf-list-type="ul">Light</li> <li data-xf-list-type="ul">Mage Hand</li> <li data-xf-list-type="ul">Minor Illusion</li> <li data-xf-list-type="ul">Prestidigitation</li> <li data-xf-list-type="ul">Ray of Frost</li> <li data-xf-list-type="ul">Shocking Grasp</li> </ul><p></p><p>The<strong> halfling</strong> loses a slot and a possible a spell per day if there is more than one combat, but they get <strong>Lucky</strong> which is arguable the best racial.</p><p> </p><p>The <strong>dwarf</strong> does not need to use a spell slot or a spell per day for its <strong>AC</strong>, but it does have some drawbacks: armor is heavy, half plate gives you disadvantage on stealth, and most importantly you may not be in your armor when you're attacked. Further you are getting very little in return for the +2 strength racial.</p><p></p><p>I think <strong>my favorite is the elf</strong>, as I think having mage armor if you get ambushed without your armor on to be a life saver to yourself and the party. Not having it on your default list of spells is a bit of liability. Also I think typically I will use arcane recovery at the start of the day, and save my spells for that one big combat (cantrips should be ok for smaller encounters).</p><p></p><p>When it is too close to call: <strong>Your play style > default go to Wizard.</strong></p></blockquote><p></p>
[QUOTE="GrumpyGamer, post: 6341521, member: 6777318"] [B]We have 4 top contenders for Wizard, based on point buy and default human (note this out of 4 available races in the basic rules - in other words every race could be the best!).[/B] [B]Halfling – 14 Int, 16 Con, 16 Dex, [/B][B]AC 16[/B] with mage armor[B] Dwarf – 14 int, 17 Con, 14 Dex, [/B][B]AC 17[/B] with half plate[B] Elf – 16 Int, 16 Dex, 14 Con, [/B][B]AC 16[/B] with mage armor[B] Human – 16 Int, 16 Dex, 14 Con, [/B][B]AC 16[/B] with mage armor The elf and human both get to memorize an extra spell limiting the cost of taking mage armor - as they have a higher starting Int. [B]Arcane recovery[/B] makes the number of spells per day a wash if we have one combat. The [B]human[/B] has what is likely the [B]best starting stats[/B] for a wizard. The [B]elf[/B] gets an [B]extra cantrip[/B] which is huge - outside of perhaps dancing lights, all of the cantrips are excellent: [LIST] [*]Dancing Lights [*]Fire Bolt [*]Light [*]Mage Hand [*]Minor Illusion [*]Prestidigitation [*]Ray of Frost [*]Shocking Grasp [/LIST] The[B] halfling[/B] loses a slot and a possible a spell per day if there is more than one combat, but they get [B]Lucky[/B] which is arguable the best racial. The [B]dwarf[/B] does not need to use a spell slot or a spell per day for its [B]AC[/B], but it does have some drawbacks: armor is heavy, half plate gives you disadvantage on stealth, and most importantly you may not be in your armor when you're attacked. Further you are getting very little in return for the +2 strength racial. I think [B]my favorite is the elf[/B], as I think having mage armor if you get ambushed without your armor on to be a life saver to yourself and the party. Not having it on your default list of spells is a bit of liability. Also I think typically I will use arcane recovery at the start of the day, and save my spells for that one big combat (cantrips should be ok for smaller encounters). When it is too close to call: [B]Your play style > default go to Wizard.[/B] [/QUOTE]
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So it looks as if the mountain dwarf will still make the best overall wizard.
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