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General Tabletop Discussion
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So it looks as if the mountain dwarf will still make the best overall wizard.
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<blockquote data-quote="KarinsDad" data-source="post: 6341817" data-attributes="member: 2011"><p>This is the crux of the matter. WotC for decades has been designing adventurers and PC abilities so that it is easy for some PCs to have low AC (or other low defenses) and not be as much in harm's way.</p><p></p><p>Smart NPCs should have extremely good defensive locations. Barricades, high points for missile attacks, all types of defenses. It's their home turf. Instead, the vast majority of WotC adventure sites are "open door, kill monsters, open next door, kill monsters".</p><p></p><p>Why are these monsters so stupid? One thing they could do is open up every single door in the place. They could have choke points where one guard is designated to run back and get EVERYONE else while the guards at the main entrance slow up the PCs.</p><p></p><p>AC should be near the top of every player's list in importance because intelligent NPCs should be run intelligently.</p><p></p><p>The starter set adventure took some baby steps in this direction, but not quite enough (there are still two significant "open door, kill monsters, open next door, kill monsters" adventure site designs in it).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6341817, member: 2011"] This is the crux of the matter. WotC for decades has been designing adventurers and PC abilities so that it is easy for some PCs to have low AC (or other low defenses) and not be as much in harm's way. Smart NPCs should have extremely good defensive locations. Barricades, high points for missile attacks, all types of defenses. It's their home turf. Instead, the vast majority of WotC adventure sites are "open door, kill monsters, open next door, kill monsters". Why are these monsters so stupid? One thing they could do is open up every single door in the place. They could have choke points where one guard is designated to run back and get EVERYONE else while the guards at the main entrance slow up the PCs. AC should be near the top of every player's list in importance because intelligent NPCs should be run intelligently. The starter set adventure took some baby steps in this direction, but not quite enough (there are still two significant "open door, kill monsters, open next door, kill monsters" adventure site designs in it). [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So it looks as if the mountain dwarf will still make the best overall wizard.
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