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So it looks as if the mountain dwarf will still make the best overall wizard.
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<blockquote data-quote="Neonchameleon" data-source="post: 6341832" data-attributes="member: 87792"><p>You were looking for the withdrawing from combat/breaking off from melee rules - or even the falling back ones <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>AD&D 1e DMG p70</p><p>"if characters or similar intelligent creatures are able to single out an opponent or opponents, then the concerned figures will remain locked in melee until one side is dead or opts to attempt to break out of combat."</p><p></p><p>That's pretty clear by the standards of AD&D. You literally can't leave threatened areas without using one of the rules to attempt to break out of combat. Of which there are two in the rules: Falling Back and Fleeing.</p><p></p><p>Falling back:</p><p>AD&D 1e PHB p104-105</p><p>"Falling back is a retrograde move facing the opponent(s) and can be used in conjunction with a parry, and opponent creatures are able to follow if not otherwise engaged."</p><p></p><p>Note it's explicitly falling back and retrograde (i.e. backwards) - you can't use it to go forward past someone. It also doesn't work terribly well unless you have allies who are marking the enemy.</p><p></p><p>If you want to break off from combat without falling back then it's DMG p70 I believe which "allows the opponent a free attack or attack routine." In other words and opportunity attack by another name.</p><p></p><p>From Holmes Basic (I'm working on a websearch throughout)<p style="margin-left: 20px">"A character may withdraw from combat if there is space beside or behind him to withdraw into. His opponent gets a free swing at him as he does so with an attacker bonus of +2 on the die roll, and shields do not count as protection when withdrawing."</p> <p style="margin-left: 20px"></p><p></p><p>Again, that looks like an opportunity attack to me. And you can't go forward through combat - just back or to the side.</p><p></p><p></p><p></p><p>Nope. It was just expressed differently. Combat and Tactics was just where it started to be expressed as an ability used by the attacker rather than part of the withdrawing from combat rules.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6341832, member: 87792"] You were looking for the withdrawing from combat/breaking off from melee rules - or even the falling back ones :) AD&D 1e DMG p70 "if characters or similar intelligent creatures are able to single out an opponent or opponents, then the concerned figures will remain locked in melee until one side is dead or opts to attempt to break out of combat." That's pretty clear by the standards of AD&D. You literally can't leave threatened areas without using one of the rules to attempt to break out of combat. Of which there are two in the rules: Falling Back and Fleeing. Falling back: AD&D 1e PHB p104-105 "Falling back is a retrograde move facing the opponent(s) and can be used in conjunction with a parry, and opponent creatures are able to follow if not otherwise engaged." Note it's explicitly falling back and retrograde (i.e. backwards) - you can't use it to go forward past someone. It also doesn't work terribly well unless you have allies who are marking the enemy. If you want to break off from combat without falling back then it's DMG p70 I believe which "allows the opponent a free attack or attack routine." In other words and opportunity attack by another name. From Holmes Basic (I'm working on a websearch throughout)[INDENT]"A character may withdraw from combat if there is space beside or behind him to withdraw into. His opponent gets a free swing at him as he does so with an attacker bonus of +2 on the die roll, and shields do not count as protection when withdrawing." [/INDENT] Again, that looks like an opportunity attack to me. And you can't go forward through combat - just back or to the side. Nope. It was just expressed differently. Combat and Tactics was just where it started to be expressed as an ability used by the attacker rather than part of the withdrawing from combat rules. [/QUOTE]
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Community
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So it looks as if the mountain dwarf will still make the best overall wizard.
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