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General Tabletop Discussion
*Dungeons & Dragons
So it looks as if the mountain dwarf will still make the best overall wizard.
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6341926" data-attributes="member: 5143"><p>Probably not. At least in most of my games, the entire point of adventurers is that most of the actual guards are completely incompetent so they can't find anything or don't have the resources to find anything. Most of the time in these situations, the answer is "we'd love to send some people after the bandits, but we only have 5 guards and they need to stay here to protect the village. Guess we have to write off what was stolen."</p><p></p><p>Which is why most of my bandits are extremely surprised when the PCs show up actually trying to stop them.</p><p></p><p></p><p>I don't live in a cave with 5 foot thick stone walls. Also...my girlfriend HAS yelled bloody murder in my kitchen and I haven't heard it from my basement or living room before. She keeps trying to talk to me from our bathroom about 10 feet away and I can't hear her through the walls even with the door to the bathroom open. It...has become a thing.</p><p></p><p>Most of the time even when I here loud noises in my house, I write them off as something not important. Likely the cat knocked something over, my gf dropped something, my roommate fell out of bed.</p><p></p><p></p><p>I think most people keep their doors shut, if only to avoid drafts, noise from people in the other room, or just to keep their privacy. People mind their own business most of the time as well. You hear a noise from your neighbours house, I bet most people ignore it since it isn't their business. Especially in a bandit camp where fighting amongst its members might happen on a regular basis or some of their members might bring "friends" over which might make noise.</p><p></p><p>Also, why call out an alarm when you can kill the intruders on your own and have the glory of defeating them all to yourself? Or at least the loot off their corpses. Also, it's likely that you're too far away for anyone to hear your calls anyways.</p><p></p><p>Besides, most maps are set up in such a way that the encounters are 30-50 feet apart with walls and doors between the two of them. The people in the other rooms are almost always doing something fairly noisy like talking to each other or drinking boisterously. There's rarely a good reason for the other encounters to have heard. And very little good reason for most people to actively rush towards the source of the alarm. Even if they hear an alarm, many people are going to hole up in their corner of the dungeon and watch the doors to see if anyone breaks in.</p><p></p><p></p><p>Don't have any real knowledge of real life crack dens. I saw one in the newspaper. It didn't have any of those things though. It looked just like every other house on the block. They relied on obscurity for their security, just like most people.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6341926, member: 5143"] Probably not. At least in most of my games, the entire point of adventurers is that most of the actual guards are completely incompetent so they can't find anything or don't have the resources to find anything. Most of the time in these situations, the answer is "we'd love to send some people after the bandits, but we only have 5 guards and they need to stay here to protect the village. Guess we have to write off what was stolen." Which is why most of my bandits are extremely surprised when the PCs show up actually trying to stop them. I don't live in a cave with 5 foot thick stone walls. Also...my girlfriend HAS yelled bloody murder in my kitchen and I haven't heard it from my basement or living room before. She keeps trying to talk to me from our bathroom about 10 feet away and I can't hear her through the walls even with the door to the bathroom open. It...has become a thing. Most of the time even when I here loud noises in my house, I write them off as something not important. Likely the cat knocked something over, my gf dropped something, my roommate fell out of bed. I think most people keep their doors shut, if only to avoid drafts, noise from people in the other room, or just to keep their privacy. People mind their own business most of the time as well. You hear a noise from your neighbours house, I bet most people ignore it since it isn't their business. Especially in a bandit camp where fighting amongst its members might happen on a regular basis or some of their members might bring "friends" over which might make noise. Also, why call out an alarm when you can kill the intruders on your own and have the glory of defeating them all to yourself? Or at least the loot off their corpses. Also, it's likely that you're too far away for anyone to hear your calls anyways. Besides, most maps are set up in such a way that the encounters are 30-50 feet apart with walls and doors between the two of them. The people in the other rooms are almost always doing something fairly noisy like talking to each other or drinking boisterously. There's rarely a good reason for the other encounters to have heard. And very little good reason for most people to actively rush towards the source of the alarm. Even if they hear an alarm, many people are going to hole up in their corner of the dungeon and watch the doors to see if anyone breaks in. Don't have any real knowledge of real life crack dens. I saw one in the newspaper. It didn't have any of those things though. It looked just like every other house on the block. They relied on obscurity for their security, just like most people. [/QUOTE]
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So it looks as if the mountain dwarf will still make the best overall wizard.
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