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Community
General Tabletop Discussion
*Dungeons & Dragons
So it looks as if the mountain dwarf will still make the best overall wizard.
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<blockquote data-quote="The Black Ranger" data-source="post: 6342083" data-attributes="member: 6725634"><p>With regards to Mage Armour: One of the advantages of the mountain dwarf was that he doesn't have to cast that spell because he is already wearing armour, which then gives the dwarf an available slot. Now people who disagree are saying their non dwarf doesn't need to cast Mage Armour because their DM doesn't or should not target them. This is the worst thing I have ever heard to be honest because it's relying too much on DM fiat to lessen the use of AC thereby trying to lessen the dwarf build. Nobody is talking about focus fire on the wizard, nor is anyone talking about running past anyone in order to get at the wizard. I am talking about a normal encounter that involves melee and ranged attacks. Melee guys will square off with other melee and ranged will attack those at a distance.</p><p></p><p>This is the part about the coddling. If your DM doesn't attack you when he has a perfect opportunity just because you have low defenses and low HP is coddling.</p><p></p><p></p><p>NPCs and monsters are not there to just line up and let you use your powers to kill them. There is nothing written that gives DMs advice in the form of having the encounters make decisions it wouldn't normally make just for the sake of allowing the PCs to win. Also, you can't pretend to know the attitudes and reactions of the DM's encounters. If arrows are flying and swords are swinging then it becomes obvious they aren't there to subdue. Unless magic is super super rare, then common will have heard of magic and wizards, especially if the world is full of supernatural baddies. You can't implant ignorance into a DM's encounter just because you didn't want to cast Mage Armour and up your defense.</p></blockquote><p></p>
[QUOTE="The Black Ranger, post: 6342083, member: 6725634"] With regards to Mage Armour: One of the advantages of the mountain dwarf was that he doesn't have to cast that spell because he is already wearing armour, which then gives the dwarf an available slot. Now people who disagree are saying their non dwarf doesn't need to cast Mage Armour because their DM doesn't or should not target them. This is the worst thing I have ever heard to be honest because it's relying too much on DM fiat to lessen the use of AC thereby trying to lessen the dwarf build. Nobody is talking about focus fire on the wizard, nor is anyone talking about running past anyone in order to get at the wizard. I am talking about a normal encounter that involves melee and ranged attacks. Melee guys will square off with other melee and ranged will attack those at a distance. This is the part about the coddling. If your DM doesn't attack you when he has a perfect opportunity just because you have low defenses and low HP is coddling. NPCs and monsters are not there to just line up and let you use your powers to kill them. There is nothing written that gives DMs advice in the form of having the encounters make decisions it wouldn't normally make just for the sake of allowing the PCs to win. Also, you can't pretend to know the attitudes and reactions of the DM's encounters. If arrows are flying and swords are swinging then it becomes obvious they aren't there to subdue. Unless magic is super super rare, then common will have heard of magic and wizards, especially if the world is full of supernatural baddies. You can't implant ignorance into a DM's encounter just because you didn't want to cast Mage Armour and up your defense. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So it looks as if the mountain dwarf will still make the best overall wizard.
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