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Community
General Tabletop Discussion
*Dungeons & Dragons
So it looks as if the mountain dwarf will still make the best overall wizard.
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<blockquote data-quote="Dausuul" data-source="post: 6342764" data-attributes="member: 58197"><p>Same way you get to +4 Con ASAP, or Toughness and +2 Dex ASAP: By spending one feat slot, and then another feat slot.</p><p></p><p></p><p>This is the crux of the issue: There is no such player. Or at least, there are very few such players, and they consist mostly of people who rolled crappy stats and want to get their characters killed so they can make new ones.</p><p></p><p>Everybody <em>wants</em> more hit points. There is no down side to having more hit points. The question is, what do you have to give up to get them? If the cost to get +2 hit points/level were "spend 5 gp," you'd be crazy to say no. If the cost were "give up all your class abilities for 10 levels," you'd be crazy to say yes.</p><p></p><p>In the case of Toughness, the cost is "give up a feat/stat boost." To determine if Toughness is balanced, we need to know if that's a fair trade. So we pick a feat/stat boost that we agree is balanced, and do the comparison. If we all agree that +2 Con is balanced, then it's the logical choice for comparison, since the difference between the two is relatively small.</p><p></p><p>You could also ask whether the combination "Toughness and +2 Dex" is balanced. In that case, the cost is "give up two feats/stat boosts." However, it's silly to do it that way. If you determine that "Toughness and +2 Dex is overpowered," you don't know if it's because Toughness is overpowered or because +2 Dex is overpowered or both. Feat choices are independent, so there's no reason not to evaluate Toughness on its own.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6342764, member: 58197"] Same way you get to +4 Con ASAP, or Toughness and +2 Dex ASAP: By spending one feat slot, and then another feat slot. This is the crux of the issue: There is no such player. Or at least, there are very few such players, and they consist mostly of people who rolled crappy stats and want to get their characters killed so they can make new ones. Everybody [I]wants[/I] more hit points. There is no down side to having more hit points. The question is, what do you have to give up to get them? If the cost to get +2 hit points/level were "spend 5 gp," you'd be crazy to say no. If the cost were "give up all your class abilities for 10 levels," you'd be crazy to say yes. In the case of Toughness, the cost is "give up a feat/stat boost." To determine if Toughness is balanced, we need to know if that's a fair trade. So we pick a feat/stat boost that we agree is balanced, and do the comparison. If we all agree that +2 Con is balanced, then it's the logical choice for comparison, since the difference between the two is relatively small. You could also ask whether the combination "Toughness and +2 Dex" is balanced. In that case, the cost is "give up two feats/stat boosts." However, it's silly to do it that way. If you determine that "Toughness and +2 Dex is overpowered," you don't know if it's because Toughness is overpowered or because +2 Dex is overpowered or both. Feat choices are independent, so there's no reason not to evaluate Toughness on its own. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So it looks as if the mountain dwarf will still make the best overall wizard.
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