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General Tabletop Discussion
*Pathfinder & Starfinder
So its all about combat again?
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<blockquote data-quote="Blackwarder" data-source="post: 5935246" data-attributes="member: 6688285"><p>I agree that the current playtest is very hack and slash oriented with minimal interaction and exploration rules (beside some lite dungeon exploration).</p><p></p><p>But, I would like to see exploration and interaction receive their fair share of rules. My reasoning is that if you have a rules book who's 80% about combat and combat related stuff in the book than combat will be the biggest pillar of them all.</p><p></p><p>Otoh, if you have a heafty enough rule section for interaction (not merely somthing that rely on sporadic Diplomacy checks) and exploration, both in the PHB and the DMG than you achieve to things: you alter player expectation to expect those kind of actions in their game and you make the game more full with options.</p><p></p><p>And, if done right, groups could pick and choose what level of rules from each pillar they would like to use, some groups would relish simple combat but complex interaction while other will like to wonder for years in the wilderness hunting monsters with minimal interaction.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 5935246, member: 6688285"] I agree that the current playtest is very hack and slash oriented with minimal interaction and exploration rules (beside some lite dungeon exploration). But, I would like to see exploration and interaction receive their fair share of rules. My reasoning is that if you have a rules book who's 80% about combat and combat related stuff in the book than combat will be the biggest pillar of them all. Otoh, if you have a heafty enough rule section for interaction (not merely somthing that rely on sporadic Diplomacy checks) and exploration, both in the PHB and the DMG than you achieve to things: you alter player expectation to expect those kind of actions in their game and you make the game more full with options. And, if done right, groups could pick and choose what level of rules from each pillar they would like to use, some groups would relish simple combat but complex interaction while other will like to wonder for years in the wilderness hunting monsters with minimal interaction. Warder [/QUOTE]
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So its all about combat again?
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