Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So its all about combat again?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blackwarder" data-source="post: 5936614" data-attributes="member: 6688285"><p>I see your point Pemerton but I don't fully agree with it. Oh I fully agree with the idea that the game should have a mechanical component for task resolutions outside of combat, as I've said earlier if 90% of the PHB focus on combat that the entire game will focuse on combat.</p><p></p><p>My main problem with the skill challenge mechanic (and be advised I only have the DMG1 to work with in that) is that on the one hand it's too restrictive and on the other it's too open and if the DM and players never encountered it before it becomes one big cluster <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />..</p><p></p><p>I want the two other pillars to be detailed with enough crunch throw in that the players will feel its worthwhile to spend character resources on them, for example having a more robust reaction system than a Diplomacy check like in 2e or having more robust and varied invaroments with different pros and cons to going through them, more robust tracking rules and more robust negotiating rules, I know players that given the chance will build their character to be this guy who can talk himself outside of tight places but given the fact that there aren't any rules for that they don't spend character resources on it and end up killing things because that's what their character sheet got in it.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 5936614, member: 6688285"] I see your point Pemerton but I don't fully agree with it. Oh I fully agree with the idea that the game should have a mechanical component for task resolutions outside of combat, as I've said earlier if 90% of the PHB focus on combat that the entire game will focuse on combat. My main problem with the skill challenge mechanic (and be advised I only have the DMG1 to work with in that) is that on the one hand it's too restrictive and on the other it's too open and if the DM and players never encountered it before it becomes one big cluster :):):):).. I want the two other pillars to be detailed with enough crunch throw in that the players will feel its worthwhile to spend character resources on them, for example having a more robust reaction system than a Diplomacy check like in 2e or having more robust and varied invaroments with different pros and cons to going through them, more robust tracking rules and more robust negotiating rules, I know players that given the chance will build their character to be this guy who can talk himself outside of tight places but given the fact that there aren't any rules for that they don't spend character resources on it and end up killing things because that's what their character sheet got in it. Warder [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So its all about combat again?
Top