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General Tabletop Discussion
*Pathfinder & Starfinder
So its all about combat again?
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<blockquote data-quote="pemerton" data-source="post: 5936691" data-attributes="member: 42582"><p>Well, sure, silo-ing is one way to handle this. But I think they've said that Next won't have silo-ing.</p><p></p><p>X before Y is just like hit points - X hit point to win, Y hit points to lose - but with the players rolling all the dice and every hit delivering 1 hp. There's nothing wrong with introducing a critical system as well (Essentials has something a bit like this with its advantages system).</p><p></p><p>If your actions don't change the following tasks, the GM isn't doing his/her job. Just like, in a combat, if the goblin doesn't move and you just stand there hacking at it until you get 7 hits, the GM isn't doing his/her job.</p><p></p><p>That's the point of situation, action, resolution producing new situation, etc.</p><p></p><p>Not showing up is like not entering the dungeon. The same way the GM will have the "dungeon" show up at the PCs' doorstep (eg the classic attack by assassins), so if the group think it's a problem that the dwarf isn't being pat of the social encounters, the social encounters should come to him/her.</p><p></p><p>As for choosing not to speak, my point was that it's pretty straightforward to design a social encounter where the player of the dwarf will want to speak, <em>even if s/he knows the check will fail</em>. Just as it's pretty easy to design an encounter that will make the wizard get involved in melee, <em>even though this is not an optimal tactic for a wizard</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5936691, member: 42582"] Well, sure, silo-ing is one way to handle this. But I think they've said that Next won't have silo-ing. X before Y is just like hit points - X hit point to win, Y hit points to lose - but with the players rolling all the dice and every hit delivering 1 hp. There's nothing wrong with introducing a critical system as well (Essentials has something a bit like this with its advantages system). If your actions don't change the following tasks, the GM isn't doing his/her job. Just like, in a combat, if the goblin doesn't move and you just stand there hacking at it until you get 7 hits, the GM isn't doing his/her job. That's the point of situation, action, resolution producing new situation, etc. Not showing up is like not entering the dungeon. The same way the GM will have the "dungeon" show up at the PCs' doorstep (eg the classic attack by assassins), so if the group think it's a problem that the dwarf isn't being pat of the social encounters, the social encounters should come to him/her. As for choosing not to speak, my point was that it's pretty straightforward to design a social encounter where the player of the dwarf will want to speak, [I]even if s/he knows the check will fail[/I]. Just as it's pretty easy to design an encounter that will make the wizard get involved in melee, [i]even though this is not an optimal tactic for a wizard[/I]. [/QUOTE]
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Community
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So its all about combat again?
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