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So its all about combat again?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5937868" data-attributes="member: 710"><p>That's not necessary. Everytime you fail to deliver a killing blow, you give the enemy another chance to hit you. Hit points and attack/defense/save mechanics are more granular then just success vs failure, but it still boils down to the fact that you ahve only a limited amount of time to beat your opponent before he beats you. There is more randomization at work, but every miss can mean one more hit the enemy can land.</p><p></p><p>"Party Size" in terms of non-combat encounters may be a more interesting task - if someone does not participate in a combat, that's a net loss. If someone does not participate in a skill challenge, that may be for the best in the 4E approach, if the character doesn't have a viable set of skills. That is were pemerton's multi-dimensional skill challenge concept sets in, I think - a system where everyone is participated and there is more at stake than mere success or failure, you can avoid such situations. (In combat, there is more at stake than just success or failure as well - it's not enough to kill every single enemy. You also want to have all your team mates alive and resources saved. So even if heightened extended empowered maximized fireball is really ultra-devestating, you may not want to use it in a combat against 5 bog-standard 1 hp kobolds.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5937868, member: 710"] That's not necessary. Everytime you fail to deliver a killing blow, you give the enemy another chance to hit you. Hit points and attack/defense/save mechanics are more granular then just success vs failure, but it still boils down to the fact that you ahve only a limited amount of time to beat your opponent before he beats you. There is more randomization at work, but every miss can mean one more hit the enemy can land. "Party Size" in terms of non-combat encounters may be a more interesting task - if someone does not participate in a combat, that's a net loss. If someone does not participate in a skill challenge, that may be for the best in the 4E approach, if the character doesn't have a viable set of skills. That is were pemerton's multi-dimensional skill challenge concept sets in, I think - a system where everyone is participated and there is more at stake than mere success or failure, you can avoid such situations. (In combat, there is more at stake than just success or failure as well - it's not enough to kill every single enemy. You also want to have all your team mates alive and resources saved. So even if heightened extended empowered maximized fireball is really ultra-devestating, you may not want to use it in a combat against 5 bog-standard 1 hp kobolds. [/QUOTE]
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So its all about combat again?
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