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So its all about combat again?
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<blockquote data-quote="Hussar" data-source="post: 5937928" data-attributes="member: 22779"><p>Absolutely nothing. A skill challenge does not do anything that you couldn't do without.</p><p></p><p>What it does do though, is provide a nice neat framework from which you can work instead of trying to play amateur game designer all day long. Is it a panacea that cures all ills? Nope. Is it the best way to do things? Certainly not.</p><p></p><p>But, having that framework makes the job of the DM SOOO much easier. Sure, I could stumble my way through, chucking up skill check after skill check. Only problem is, most people have a very poor grasp of math and don't realize that the more checks you chuck in, the greater the chance of failure.</p><p></p><p>Which generally means, that in many extended skill tests, without a framework, players will fail more often than succeed. Which, in turn, leads players to adopt a "Kill everything" approach because it has a higher chance of success than trying to beat the rigged game that the DM is unwittingly presenting. </p><p></p><p>Then the DM comes on En World and bitches about how his players always try to kill everything and they won't role play. And a bunch of other En World DM's pat him on the head, tell him that his players suck, and he should keep doing what he's doing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5937928, member: 22779"] Absolutely nothing. A skill challenge does not do anything that you couldn't do without. What it does do though, is provide a nice neat framework from which you can work instead of trying to play amateur game designer all day long. Is it a panacea that cures all ills? Nope. Is it the best way to do things? Certainly not. But, having that framework makes the job of the DM SOOO much easier. Sure, I could stumble my way through, chucking up skill check after skill check. Only problem is, most people have a very poor grasp of math and don't realize that the more checks you chuck in, the greater the chance of failure. Which generally means, that in many extended skill tests, without a framework, players will fail more often than succeed. Which, in turn, leads players to adopt a "Kill everything" approach because it has a higher chance of success than trying to beat the rigged game that the DM is unwittingly presenting. Then the DM comes on En World and bitches about how his players always try to kill everything and they won't role play. And a bunch of other En World DM's pat him on the head, tell him that his players suck, and he should keep doing what he's doing. [/QUOTE]
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So its all about combat again?
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