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*Pathfinder & Starfinder
So its all about combat again?
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<blockquote data-quote="I'm A Banana" data-source="post: 5937966" data-attributes="member: 2067"><p>IMO, that's a weakness of the SC system. Without a DM that actively razzle-dazzles, it's just a series of "attack...attack...attack..."</p><p></p><p>I mean, think about why you don't use SC's to run all your combats. About why combats are so much more engaging and interesting and varied and supported. About the choices PC's have in combat embedded in their character sheets that they don't have during SC's. </p><p></p><p></p><p></p><p>I wasn't thinking "active" vs. "passive," I was thinking "active" vs. "inactive." As in, unchanging. Nondynamic. Static. </p><p></p><p>If all I need to do is roll dice until I get to the other side or not, that's boring.</p><p></p><p>If each check means something, if the circumstances change after each die roll, and if it is an ongoing process, that's a more interesting scenario.</p><p></p><p>But SC's only oppose you with static DC's. </p><p></p><p></p><p></p><p>It is functionally absent from most games. Given that utility powers are also combat powers, this is bad siloing to begin with. </p><p></p><p></p><p></p><p>Not everyone is happy with "rules-light" when not dealing with combat.</p><p></p><p>For the same reason that not everyone is happy with "rules-light" when they ARE dealing with combat. </p><p></p><p>Rules are the things that point at what the game wants you to do.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5937966, member: 2067"] IMO, that's a weakness of the SC system. Without a DM that actively razzle-dazzles, it's just a series of "attack...attack...attack..." I mean, think about why you don't use SC's to run all your combats. About why combats are so much more engaging and interesting and varied and supported. About the choices PC's have in combat embedded in their character sheets that they don't have during SC's. I wasn't thinking "active" vs. "passive," I was thinking "active" vs. "inactive." As in, unchanging. Nondynamic. Static. If all I need to do is roll dice until I get to the other side or not, that's boring. If each check means something, if the circumstances change after each die roll, and if it is an ongoing process, that's a more interesting scenario. But SC's only oppose you with static DC's. It is functionally absent from most games. Given that utility powers are also combat powers, this is bad siloing to begin with. Not everyone is happy with "rules-light" when not dealing with combat. For the same reason that not everyone is happy with "rules-light" when they ARE dealing with combat. Rules are the things that point at what the game wants you to do. [/QUOTE]
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So its all about combat again?
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