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So it's finally happened? D&D reduced to board games...
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<blockquote data-quote="Crispy Critter" data-source="post: 5467890" data-attributes="member: 1474"><p>Back in the early 80s my first exposure to D&D was watching my father play with his fellow engineers at our house. Obviously it sparked the imagination of this player at the age 0f 8 or 9. I wanted D&D for Christmas and it was certainly starting to explode into the mainstream at that time. My father got me this electronic version of the game where you would set up your dungeon on an electronic board and face monsters as you traveled through it. It was an introductory product, not the actual RPG. There were other board game style offshoots as well from the RPG version along with the cartoon, Gord the Rogue novels, etc. The game had certainly caught the imagination of a broader segment of the population and products like the one I originally received reflected that they were expanding the D&D brand beyond adventuring around the Keep on the Borderlands. </p><p></p><p>Now we are seeing board games like Castle Ravenloft and Asherdelon and I'm wondering is this the result of WoTC taking advantage of a surge in popularity with the game to once again penetrate different markets beyond the hobby niche or is this a desperate attempt to keep the money rolling in because of less than expected sales numbers? Or is it a little of both or something else entirely? I must admit it doesn't feel the same as that time almost 30 years ago when I was first discovering the game and D&D was branching out beyond modules and hardcover gaming books. But then again I'm not that 9 year old kid discovering this whole new universe for the first time so my perspective could definitely be skewed.</p></blockquote><p></p>
[QUOTE="Crispy Critter, post: 5467890, member: 1474"] Back in the early 80s my first exposure to D&D was watching my father play with his fellow engineers at our house. Obviously it sparked the imagination of this player at the age 0f 8 or 9. I wanted D&D for Christmas and it was certainly starting to explode into the mainstream at that time. My father got me this electronic version of the game where you would set up your dungeon on an electronic board and face monsters as you traveled through it. It was an introductory product, not the actual RPG. There were other board game style offshoots as well from the RPG version along with the cartoon, Gord the Rogue novels, etc. The game had certainly caught the imagination of a broader segment of the population and products like the one I originally received reflected that they were expanding the D&D brand beyond adventuring around the Keep on the Borderlands. Now we are seeing board games like Castle Ravenloft and Asherdelon and I'm wondering is this the result of WoTC taking advantage of a surge in popularity with the game to once again penetrate different markets beyond the hobby niche or is this a desperate attempt to keep the money rolling in because of less than expected sales numbers? Or is it a little of both or something else entirely? I must admit it doesn't feel the same as that time almost 30 years ago when I was first discovering the game and D&D was branching out beyond modules and hardcover gaming books. But then again I'm not that 9 year old kid discovering this whole new universe for the first time so my perspective could definitely be skewed. [/QUOTE]
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So it's finally happened? D&D reduced to board games...
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