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So, I've decided that I hate roleplaying
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<blockquote data-quote="wayne62682" data-source="post: 5220010" data-attributes="member: 40455"><p>Pretty much. I guess what makes it kind of "weird" is that I enjoy having the roleplaying <strong>background</strong>; that is, I'm fond of campaigns with very strong themes and tightly woven plots, so I can create a character who fits the tone and style of the campaign. I enjoy coming up with character traits, and personality, and backstory. I just don't like a ton of immersive roleplaying and first-person character dialogue/interaction. I have no problem with exhibiting some of my character's traits and occasionally a quote, but I don't like to saturate the game with IMO overly complex narrative.</p><p></p><p>For instance, I have no problem having a fully fleshed out character (again, matching the overall plot, theme and tone of the campaign) with a personality, and personality traits/quirks, and interjecting that into the game (e.g. if playing a cleric and fighting undead: "I hold up my holy symbol and yell a prayer to Pelor to smite the undead"), as long as it doesn't require me to "play dumb", but I'm not a fan of narratives (e.g. "O great Pelor, your servant asks you smite these abominations! By sunlight be cleansed!") except very short bursts where it makes sense to the plot (e.g. confronting the BBEG). I think maybe it's the fact I've played in many games that didn't consider the first part "roleplaying", only the second, and I don't feel comfortable doing the second; typically there's always someone, or more than one person, who does the second and then my doing the first seems like I'm trying to avoid roleplaying my character. The current situation is like this - in the WHFRP game I can't get away with doing the first, I have to do the second.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 5220010, member: 40455"] Pretty much. I guess what makes it kind of "weird" is that I enjoy having the roleplaying [b]background[/b]; that is, I'm fond of campaigns with very strong themes and tightly woven plots, so I can create a character who fits the tone and style of the campaign. I enjoy coming up with character traits, and personality, and backstory. I just don't like a ton of immersive roleplaying and first-person character dialogue/interaction. I have no problem with exhibiting some of my character's traits and occasionally a quote, but I don't like to saturate the game with IMO overly complex narrative. For instance, I have no problem having a fully fleshed out character (again, matching the overall plot, theme and tone of the campaign) with a personality, and personality traits/quirks, and interjecting that into the game (e.g. if playing a cleric and fighting undead: "I hold up my holy symbol and yell a prayer to Pelor to smite the undead"), as long as it doesn't require me to "play dumb", but I'm not a fan of narratives (e.g. "O great Pelor, your servant asks you smite these abominations! By sunlight be cleansed!") except very short bursts where it makes sense to the plot (e.g. confronting the BBEG). I think maybe it's the fact I've played in many games that didn't consider the first part "roleplaying", only the second, and I don't feel comfortable doing the second; typically there's always someone, or more than one person, who does the second and then my doing the first seems like I'm trying to avoid roleplaying my character. The current situation is like this - in the WHFRP game I can't get away with doing the first, I have to do the second. [/QUOTE]
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So, I've decided that I hate roleplaying
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