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So, I've decided that I hate roleplaying
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<blockquote data-quote="Wolf1066" data-source="post: 5222839" data-attributes="member: 88680"><p>Diff'rent strokes for diff'rent folks. Big ups to the OP for knowing what he likes.</p><p></p><p>My players and I are more into the role-play - not so much the "silly accents" and mangled old english but more talking as your character.</p><p></p><p>There's generally a mix of "OK, I explain why we're here and attempt to use my persuasion skills and charm to sway his opinion" and in-character "OK, our car has broken down and we need to find a replacement, do you know anywhere that can rent us another" - depending on what the situation seems to warrant or what would be quickest.</p><p></p><p>None of us expect that an encounter requires a player to recount what all of us, GM included, already know "for the sake of realistic role playing", especially if such a thing would be rather lengthy. "I explain the situation" or something similar is quite sufficient.</p><p></p><p>However, other times, actual role play of the conversation can yield some great results and the players can get to be their character and express things as their character would. "Dude, things are really screwed, we need you and your friends to help us out, here."</p><p></p><p>As GM, I'll use first person dialogue for characters they meet and inject the characters' personality - prejudices, idioms, register of speech etc - into it. I'll use the occasional accent to start with then slide into my native "Kiwi" accent rather than maintain the character's accent - kind of like the way they slid from Russian into English in <em>Hunt For Red October</em>...</p><p></p><p>With the exception of me, no one says "My character is going to..." or "<em>Name-of-character </em>picks up the wallet" - and I only do it as, being the GM, I may well be playing more than one role in any given encounter. For everyone else, it's purely first person - even when just reporting/narrating rather than speaking as the character. "<em>I</em> tell him who <em>we </em>are and why <em>we</em>'re here".</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5222839, member: 88680"] Diff'rent strokes for diff'rent folks. Big ups to the OP for knowing what he likes. My players and I are more into the role-play - not so much the "silly accents" and mangled old english but more talking as your character. There's generally a mix of "OK, I explain why we're here and attempt to use my persuasion skills and charm to sway his opinion" and in-character "OK, our car has broken down and we need to find a replacement, do you know anywhere that can rent us another" - depending on what the situation seems to warrant or what would be quickest. None of us expect that an encounter requires a player to recount what all of us, GM included, already know "for the sake of realistic role playing", especially if such a thing would be rather lengthy. "I explain the situation" or something similar is quite sufficient. However, other times, actual role play of the conversation can yield some great results and the players can get to be their character and express things as their character would. "Dude, things are really screwed, we need you and your friends to help us out, here." As GM, I'll use first person dialogue for characters they meet and inject the characters' personality - prejudices, idioms, register of speech etc - into it. I'll use the occasional accent to start with then slide into my native "Kiwi" accent rather than maintain the character's accent - kind of like the way they slid from Russian into English in [I]Hunt For Red October[/I]... With the exception of me, no one says "My character is going to..." or "[I]Name-of-character [/I]picks up the wallet" - and I only do it as, being the GM, I may well be playing more than one role in any given encounter. For everyone else, it's purely first person - even when just reporting/narrating rather than speaking as the character. "[I]I[/I] tell him who [I]we [/I]are and why [I]we[/I]'re here". [/QUOTE]
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So, I've decided that I hate roleplaying
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