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So, I've decided that I hate roleplaying
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<blockquote data-quote="Wolf1066" data-source="post: 5222979" data-attributes="member: 88680"><p>Kick in the door in my game and you're likely to wind up on the wrong side of a TPK - I aim for gritty hard realism rather than "good clean fun"/"I'll hold the narrow pass while you all escape" kind of play and realistically a major gang or organisation is going to have defenses aimed at stopping another major gang or organisation - a small group of 4 "adventurers" is going to be a light snack for these guys. </p><p></p><p>In order to avoid being someone's light snack, my players take a more strategic approach than head-on "damn-the-torpedoes" assaults when it comes to tackling the big targets so it's definitely more role play than combat. Combat's for when the other party is relatively small and weak or when things go completely <strong>wrong </strong>and they've got to fight or die.</p><p></p><p>So far, the only combat the players have seen is a quick run-through to demonstrate a) how combat works in my game and b) why you <em><strong>really </strong></em>don't want to get shot.</p><p></p><p></p><p>That seriously sucks. If he wants people to play like that, he needs to find people who want to play like that, not deem the players to be "wrong" for wanting a different style of game. And you guys definitely need a GM who is happy with running a more action-oriented game with only a little amount of role play where appropriate.</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5222979, member: 88680"] Kick in the door in my game and you're likely to wind up on the wrong side of a TPK - I aim for gritty hard realism rather than "good clean fun"/"I'll hold the narrow pass while you all escape" kind of play and realistically a major gang or organisation is going to have defenses aimed at stopping another major gang or organisation - a small group of 4 "adventurers" is going to be a light snack for these guys. In order to avoid being someone's light snack, my players take a more strategic approach than head-on "damn-the-torpedoes" assaults when it comes to tackling the big targets so it's definitely more role play than combat. Combat's for when the other party is relatively small and weak or when things go completely [B]wrong [/B]and they've got to fight or die. So far, the only combat the players have seen is a quick run-through to demonstrate a) how combat works in my game and b) why you [I][B]really [/B][/I]don't want to get shot. That seriously sucks. If he wants people to play like that, he needs to find people who want to play like that, not deem the players to be "wrong" for wanting a different style of game. And you guys definitely need a GM who is happy with running a more action-oriented game with only a little amount of role play where appropriate. [/QUOTE]
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So, I've decided that I hate roleplaying
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