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So, I've decided that I hate roleplaying
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<blockquote data-quote="wayne62682" data-source="post: 5223293" data-attributes="member: 40455"><p>Not necessarily <strong>everything</strong> mapped out. I don't mind some possibilities for changes based on our actions. I do, however, prefer there to be an actual plot with some "forks" based on what happens, instead of a fully-open sandbox where anything happens and there's no real story.</p><p></p><p>Since I like to make very specific themed characters that are tightly woven into the storyline, I've found I can't effectively operate in a sandbox because I have no idea what "fits" the campaign. The worst thing for me is a game where I can't create an appropriate character but I'm left to my own devices, not because I'm not creative enough, but because I like my gams to feel like an actual story from the start. I was never a fan of games where the story isn't even developed until midway through, because it doesn't feel like an actual story.</p><p></p><p>Let me give an example to illustrate the type of player I am, and the type of player I "dislike". Let's say we as a group agree to do a kind of dark, gothic campaign where the ultimate goal is that the PCs liberate their town from an evil vampire lord who has ruled it; so the campaign will feature lots of undead and dark horror. Given this brief, I would go and create a character who fits the tone exactly, something like a paladin of the sun god who's brother was killed by the vampire lord; the point being my character fits into the story perfectly, with plot hooks and a background that lets him seamlessly integrate with the campaign. That's what I enjoy. On the flip side I've played with MANY players who, given a brief like that, would make a character that really has no ties to anything and is the "odd man out", let's say a dragon-hating ranger from a far away land, and then throughout the campaign complain repeatedly that there are no dragons to fight, just undead, and nothing in their backstory is coming into play.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 5223293, member: 40455"] Not necessarily [b]everything[/b] mapped out. I don't mind some possibilities for changes based on our actions. I do, however, prefer there to be an actual plot with some "forks" based on what happens, instead of a fully-open sandbox where anything happens and there's no real story. Since I like to make very specific themed characters that are tightly woven into the storyline, I've found I can't effectively operate in a sandbox because I have no idea what "fits" the campaign. The worst thing for me is a game where I can't create an appropriate character but I'm left to my own devices, not because I'm not creative enough, but because I like my gams to feel like an actual story from the start. I was never a fan of games where the story isn't even developed until midway through, because it doesn't feel like an actual story. Let me give an example to illustrate the type of player I am, and the type of player I "dislike". Let's say we as a group agree to do a kind of dark, gothic campaign where the ultimate goal is that the PCs liberate their town from an evil vampire lord who has ruled it; so the campaign will feature lots of undead and dark horror. Given this brief, I would go and create a character who fits the tone exactly, something like a paladin of the sun god who's brother was killed by the vampire lord; the point being my character fits into the story perfectly, with plot hooks and a background that lets him seamlessly integrate with the campaign. That's what I enjoy. On the flip side I've played with MANY players who, given a brief like that, would make a character that really has no ties to anything and is the "odd man out", let's say a dragon-hating ranger from a far away land, and then throughout the campaign complain repeatedly that there are no dragons to fight, just undead, and nothing in their backstory is coming into play. [/QUOTE]
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