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So I've no idea what to do...
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<blockquote data-quote="Henry" data-source="post: 1610013" data-attributes="member: 158"><p>No problem; let's see if I can explain a little better:</p><p></p><p>Assuming you put four skill points into it, you (as a fighter) will have 4 ranks, or a total of +7 in Craft (Weaponsmith). ALSO, because you are a dwarf, if you are working with metal weapons (like swords, axes, etc.) you get a +2 to your checks, for a total of +9 if you are working with stone or metal.</p><p></p><p>By the Core rules, You can do several things with your skill:</p><p></p><ol> <li data-xf-list-type="ol">Hire yourself out by the week to work. You can make, each week, wages equal to half of one check result (1d20 + 7) in gold pieces. </li> <li data-xf-list-type="ol">Make an item from scratch. Take a weapon from the equipment charts (e.g., a handaxe); now, convert that to silver pieces by multiplying its price by ten (that handaxe would be 60 silver). Pay one-third of this (20 silver worth) to buy the raw materials to forge/craft the item.<br /> Each item will have a Craft DC to succeed in making the item. To make our Handaxe it is, according to the table under the craft skill, DC 15. We have to make an 6 or better <em>(we get that +2 'cause we're dwarven, remember) </em> on that d20 roll to succeed. Then, if we succeed, we multiply our roll by the DC we needed. If we rolled an 6 and just barely got our 15 (8 + 7 + 2), then we made 15 x 15 sp = 225 sp worth of progress. Because the axe is 60 silver in cost, we just made the thing in a week. According to the rules, because we made TRIPLE what we needed, we don't even take a week; we just made the thing in one-third the time.<br /> If you don't make enough in that first week's roll, just keep on making that roll on a weekly basis, and keep adding the progress numbers together, until you make it. If you fail a check by 4 or less, you make no progress this week. If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.</li> <li data-xf-list-type="ol">Make a Masterwork version of the weapon. To do that, you pay 100 gold pieces for a masterwork weapon, and make a second check, while crafting your item, and this check is DC 20. you do this check just like the check for making your item - make the weekly check, try to hit DC 20, and when you do, multiply your roll by the DC (20) to see how much silver pieces of progress you made toward getting the item done. This will take a bit longer than making just a plain old weapon. In our example, let's say we wanted to make a masterwork hand axe. We roll, week to week, we get exceptionally lucky, and get a 29 (natural 20!), a 27, a 19, a 24, a 24, a 23, and a 20.<br /> 29 x 20 = 580<br /> 27 x 20 = 540 <br /> 19 = no progress that week<br /> 24 x 20 = 480<br /> 24 x 20 = 480<br /> 23 x 20 = 460<br /> 20 x 20 = 400<br /> ------------------<br /> total 2,940 silver pieces which is just short of the 3,000 silver pieces worth of progress we need.<br /> <br /> ONE MORE WEEK, we roll a 21, get 420 silver worth more progress, and VOILA, we have our masterwork hand axe. We took eight weeks to make the darned thing, but hey, we're first level! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> </ol><p></p><p>For ANY craft making check, you have to have tools to work with the skill. If you have poor or improvised tools, you have a -2 penalty on all your die rolls when making an item.</p><p></p><p></p><p>Hopefully I answered the question you asked, and didn't create any new ones. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 1610013, member: 158"] No problem; let's see if I can explain a little better: Assuming you put four skill points into it, you (as a fighter) will have 4 ranks, or a total of +7 in Craft (Weaponsmith). ALSO, because you are a dwarf, if you are working with metal weapons (like swords, axes, etc.) you get a +2 to your checks, for a total of +9 if you are working with stone or metal. By the Core rules, You can do several things with your skill: [list=1] [*]Hire yourself out by the week to work. You can make, each week, wages equal to half of one check result (1d20 + 7) in gold pieces. [*]Make an item from scratch. Take a weapon from the equipment charts (e.g., a handaxe); now, convert that to silver pieces by multiplying its price by ten (that handaxe would be 60 silver). Pay one-third of this (20 silver worth) to buy the raw materials to forge/craft the item. Each item will have a Craft DC to succeed in making the item. To make our Handaxe it is, according to the table under the craft skill, DC 15. We have to make an 6 or better [I](we get that +2 'cause we're dwarven, remember) [/I] on that d20 roll to succeed. Then, if we succeed, we multiply our roll by the DC we needed. If we rolled an 6 and just barely got our 15 (8 + 7 + 2), then we made 15 x 15 sp = 225 sp worth of progress. Because the axe is 60 silver in cost, we just made the thing in a week. According to the rules, because we made TRIPLE what we needed, we don't even take a week; we just made the thing in one-third the time. If you don't make enough in that first week's roll, just keep on making that roll on a weekly basis, and keep adding the progress numbers together, until you make it. If you fail a check by 4 or less, you make no progress this week. If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again. [*]Make a Masterwork version of the weapon. To do that, you pay 100 gold pieces for a masterwork weapon, and make a second check, while crafting your item, and this check is DC 20. you do this check just like the check for making your item - make the weekly check, try to hit DC 20, and when you do, multiply your roll by the DC (20) to see how much silver pieces of progress you made toward getting the item done. This will take a bit longer than making just a plain old weapon. In our example, let's say we wanted to make a masterwork hand axe. We roll, week to week, we get exceptionally lucky, and get a 29 (natural 20!), a 27, a 19, a 24, a 24, a 23, and a 20. 29 x 20 = 580 27 x 20 = 540 19 = no progress that week 24 x 20 = 480 24 x 20 = 480 23 x 20 = 460 20 x 20 = 400 ------------------ total 2,940 silver pieces which is just short of the 3,000 silver pieces worth of progress we need. ONE MORE WEEK, we roll a 21, get 420 silver worth more progress, and VOILA, we have our masterwork hand axe. We took eight weeks to make the darned thing, but hey, we're first level! :) [/list] For ANY craft making check, you have to have tools to work with the skill. If you have poor or improvised tools, you have a -2 penalty on all your die rolls when making an item. Hopefully I answered the question you asked, and didn't create any new ones. :) [/QUOTE]
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