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So...keelboats
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<blockquote data-quote="Sword of Spirit" data-source="post: 7609318" data-attributes="member: 6677017"><p>Now that I have Ghosts of Saltmarsh and have looked at the ship rules, I can see that the keelboat actually doesn't make any sense. I had hoped that there was a just a little glitch in the presentation (the dimensions of the ship was off, or the crew was missing a decimal point), but nope, it's just unfathomable.</p><p></p><p>They start with the DMG (p 119), like all the ships, so that's where the the low crew/passengers and tiny cargo capacity (only twice as much as a rowboat!) is coming from. If we stick with that approach (which the book seems to want to do given how it emphasizes that one person can run this ship just fine) the problem is that the 12 rowing benches with a maximum of 3 crew and 4 passengers makes no sense. Well, that and one person smoothing controlling a 60' ship is a little hard to swallow.</p><p></p><p>I was expecting I'd look at it, see the mistake, and be able to just change some numbers. For instance, I figure I can fix some of this just by cutting the dimensions in half and taking out all but 4 benches. The only problem with that is that the cabin is obviously designed to be as big as it looks. You couldn't fit 2 beds and a desk in it if you just shrunk the dimensions.</p><p></p><p>So...yeah, I don't know what to do here that isn't messy. Has anyone come up with an elegant way to fix this shipwreck?</p><p></p><p>Other than that, the ship rules look decent so far (haven't finished the whole section yet).</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7609318, member: 6677017"] Now that I have Ghosts of Saltmarsh and have looked at the ship rules, I can see that the keelboat actually doesn't make any sense. I had hoped that there was a just a little glitch in the presentation (the dimensions of the ship was off, or the crew was missing a decimal point), but nope, it's just unfathomable. They start with the DMG (p 119), like all the ships, so that's where the the low crew/passengers and tiny cargo capacity (only twice as much as a rowboat!) is coming from. If we stick with that approach (which the book seems to want to do given how it emphasizes that one person can run this ship just fine) the problem is that the 12 rowing benches with a maximum of 3 crew and 4 passengers makes no sense. Well, that and one person smoothing controlling a 60' ship is a little hard to swallow. I was expecting I'd look at it, see the mistake, and be able to just change some numbers. For instance, I figure I can fix some of this just by cutting the dimensions in half and taking out all but 4 benches. The only problem with that is that the cabin is obviously designed to be as big as it looks. You couldn't fit 2 beds and a desk in it if you just shrunk the dimensions. So...yeah, I don't know what to do here that isn't messy. Has anyone come up with an elegant way to fix this shipwreck? Other than that, the ship rules look decent so far (haven't finished the whole section yet). [/QUOTE]
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