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So...keelboats
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<blockquote data-quote="FitzTheRuke" data-source="post: 7614002" data-attributes="member: 59816"><p>So I'm sketching out a bunch of deck plans, and keeping in mind the basic stat-block, and I came to what I am thinking of as the "small keelboat". 30'x10', trying to represent the basics of the stat-block they have in GoS. But I *still* can't see it with 1-3 crew. Sure, I can understand 1-3 people SAILING it, but it's still gonna need 4-8 people to row it, and 1-3 crew for the ballista, if it has one. So it occurs to me that the stations all need individual average and minimum crews. They did this a little bit in their stat-blocks (in some cases, like the Galley, they don't allow for much reduction in crew to row it, for example. It says "minimum 40" rowers, with 32 rowing benches. (With 2 people per bench, you'd imagine a full complement to be 64, perhaps)) In other cases, it's not really mentioned.</p><p></p><p>Anyway, I think the ideal solution would be to have average and minimum crew per station. You can pull people off of one station and put them on another if you start to run out in a given area. I dunno, maybe I just don't understand the way they mean to do it?</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7614002, member: 59816"] So I'm sketching out a bunch of deck plans, and keeping in mind the basic stat-block, and I came to what I am thinking of as the "small keelboat". 30'x10', trying to represent the basics of the stat-block they have in GoS. But I *still* can't see it with 1-3 crew. Sure, I can understand 1-3 people SAILING it, but it's still gonna need 4-8 people to row it, and 1-3 crew for the ballista, if it has one. So it occurs to me that the stations all need individual average and minimum crews. They did this a little bit in their stat-blocks (in some cases, like the Galley, they don't allow for much reduction in crew to row it, for example. It says "minimum 40" rowers, with 32 rowing benches. (With 2 people per bench, you'd imagine a full complement to be 64, perhaps)) In other cases, it's not really mentioned. Anyway, I think the ideal solution would be to have average and minimum crew per station. You can pull people off of one station and put them on another if you start to run out in a given area. I dunno, maybe I just don't understand the way they mean to do it? [/QUOTE]
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