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So...keelboats
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<blockquote data-quote="77IM" data-source="post: 7614653" data-attributes="member: 12377"><p>Well, for passenger size, the missing ingredient is, how do you convert cargo space to passenger space? If you turned the hold into more cabins, I'm guessing the sailing ship and the warship could transport a lot more people than the longship. There's actually a ship in <em>Waterdeep: Dragon Heist</em> that's like this (the <em>Eyecatcher</em> has had its upper hold converted to cabins).</p><p></p><p>Side note: the ship deck plans in <em>Waterdeep: Dragon Heist</em> are the only ones that show the steering "column" and the rudder. The ships in <em>Ghosts of Saltmarsh</em> are mysteriously rudderless -- the ship's wheel sits on deck, and is connected to NOTHING below decks. It's almost like D&D is committed to deliberately undermining historical accuracy and real-world consideration in their products. (And I'm the kind of person who usually doesn't care much about "realism...")</p></blockquote><p></p>
[QUOTE="77IM, post: 7614653, member: 12377"] Well, for passenger size, the missing ingredient is, how do you convert cargo space to passenger space? If you turned the hold into more cabins, I'm guessing the sailing ship and the warship could transport a lot more people than the longship. There's actually a ship in [I]Waterdeep: Dragon Heist[/I] that's like this (the [I]Eyecatcher[/I] has had its upper hold converted to cabins). Side note: the ship deck plans in [I]Waterdeep: Dragon Heist[/I] are the only ones that show the steering "column" and the rudder. The ships in [I]Ghosts of Saltmarsh[/I] are mysteriously rudderless -- the ship's wheel sits on deck, and is connected to NOTHING below decks. It's almost like D&D is committed to deliberately undermining historical accuracy and real-world consideration in their products. (And I'm the kind of person who usually doesn't care much about "realism...") [/QUOTE]
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