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So last session 3 of 4 party members were killed.
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<blockquote data-quote="Mort" data-source="post: 122805" data-attributes="member: 762"><p><strong>it's a tough module</strong></p><p></p><p>RttToEE is a rough dungeon (though not as rough as its predecessor), players should know that going in. Here you gave them a way out, and they (specifically the Paladin) didn’t take it. It’s sad when one players actions cause the destruction of a party – but it happens, and the players have to deal with it.</p><p></p><p>On a side note, having a “standard” Paladin in this adventure is tough. Everywhere you look there’s “evil” and trying to fight it is sometimes the worst option. Many Paladin players seem to think that the only good and honorable thing to do is beat evil with a stick, which makes this adventure nearly impossible (my group learned early on that without quick thinking, negotiation and general sneakiness they were not going to get very far)</p></blockquote><p></p>
[QUOTE="Mort, post: 122805, member: 762"] [b]it's a tough module[/b] RttToEE is a rough dungeon (though not as rough as its predecessor), players should know that going in. Here you gave them a way out, and they (specifically the Paladin) didn’t take it. It’s sad when one players actions cause the destruction of a party – but it happens, and the players have to deal with it. On a side note, having a “standard” Paladin in this adventure is tough. Everywhere you look there’s “evil” and trying to fight it is sometimes the worst option. Many Paladin players seem to think that the only good and honorable thing to do is beat evil with a stick, which makes this adventure nearly impossible (my group learned early on that without quick thinking, negotiation and general sneakiness they were not going to get very far) [/QUOTE]
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So last session 3 of 4 party members were killed.
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