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So Legends and Lore was just Mearls ruminating?
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<blockquote data-quote="SpydersWebbing" data-source="post: 5648552" data-attributes="member: 56378"><p>On further remembrance, my players and I used some stuff, but never more than one source book at a time, two at the most (assuming someone didn't want to munchkin the game). The only book that got extensive time at my table was Tome of Battle, and that was very late in 3.5's lifespan. Even so, I doubt that we went through a tenth of 3rd Edition's stuff, and none of us really wanted to.</p><p></p><p>In this edition however I have almost all the splat books I want, because they're actually useful. It makes a difference getting Primal Power because the amount of options in 4th core are so much larger than in 3.5 (what with powers and such) that those books seem to make a difference in a much bigger way than 3.5's splatbooks. But even then I've found that I've reached my critical mass for "random element" books, because of my lack of physical space to hold it all. </p><p></p><p>This means that anything I get from now on actually has to have an immediate use or have a cool addition to the game to get my interest. That's why things like the Shadowfell box set thingy catch my eye: they actually do something different and help define a direction in my games. That sort of thing takes more time to develop, but (in theory) would be better selling, because it's an actual addition to the game that, if I decide to add it on, will make things different. That's why they're doing the cards, because they're modular enough to where if I wish to have them they make a real impact.</p><p></p><p>Modular... that sounds familiar. I think Mearls already got us with cards and the box sets. Damn. That man is clever.</p></blockquote><p></p>
[QUOTE="SpydersWebbing, post: 5648552, member: 56378"] On further remembrance, my players and I used some stuff, but never more than one source book at a time, two at the most (assuming someone didn't want to munchkin the game). The only book that got extensive time at my table was Tome of Battle, and that was very late in 3.5's lifespan. Even so, I doubt that we went through a tenth of 3rd Edition's stuff, and none of us really wanted to. In this edition however I have almost all the splat books I want, because they're actually useful. It makes a difference getting Primal Power because the amount of options in 4th core are so much larger than in 3.5 (what with powers and such) that those books seem to make a difference in a much bigger way than 3.5's splatbooks. But even then I've found that I've reached my critical mass for "random element" books, because of my lack of physical space to hold it all. This means that anything I get from now on actually has to have an immediate use or have a cool addition to the game to get my interest. That's why things like the Shadowfell box set thingy catch my eye: they actually do something different and help define a direction in my games. That sort of thing takes more time to develop, but (in theory) would be better selling, because it's an actual addition to the game that, if I decide to add it on, will make things different. That's why they're doing the cards, because they're modular enough to where if I wish to have them they make a real impact. Modular... that sounds familiar. I think Mearls already got us with cards and the box sets. Damn. That man is clever. [/QUOTE]
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So Legends and Lore was just Mearls ruminating?
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