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So long and thanks for all the fish!
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<blockquote data-quote="BoldItalic" data-source="post: 7124007" data-attributes="member: 6777052"><p>I tried, I really tried, but I fumbled my Wisdom save.</p><p></p><p>Maybe this thread is cursed and we are doomed to go on posting forever? If so, <em>Remove Curse</em> should fix it. A 9th-Level Paladin would know what to do. But we'd have to bring one in and that means more posts, explaining the sudden appearance of yet another new character. And then there's the fish connection. Maybe a Water Genasi Paladin? As it happens I have one called Carp Goodrock.</p><p></p><p>[sblock="Carp Goodrock"]</p><p><span style="font-size: 15px"><strong>Carp Goodrock</strong></span></p><p></p><p>9th-Level Water Genasi Paladin (Oath of The Ancients)</p><p>Medium Male Humanoid</p><p>Armour Class 19 (Splint Mail and Shield)</p><p>Hit Points 76 (9@ 1d10+2)</p><p>Speed 30 feet / Swim 30ft</p><p>Passive Perception 11</p><p>Initiative +1</p><p>Str 19 (+4) Dex 12 (+1) Con 14 (+2)</p><p>Int 8 (-1) Wis 12 (+1) Cha 14 (+2)</p><p>Proficiency Bonus +4</p><p>Alignment Neutral-Good</p><p>Languages Common, Primordial, Goblin</p><p>Background Hermit </p><p></p><p><strong>FEATURES & TRAITS</strong></p><p>Discovery</p><p>Divine Sense (three times/day)</p><p>Lay On Hands 45 Points</p><p>Spell Preparation - 6 Paladin spells</p><p>Oath Spells</p><p>Extra Attack</p><p>Divine Smite</p><p>Divine Health</p><p>Channel Divinity (Paladin) Nature's Wrath, Turn the Faithless</p><p>Aura of Protection, Aura of Warding</p><p>Fighting Style: Dueling</p><p>Call to the Wave</p><p>Acid Resistance</p><p>Amphibious</p><p>Swim</p><p></p><p><strong>PROFICIENCIES</strong></p><p>Herbalism Kit</p><p>Saving Throws: Wis, Cha</p><p></p><p><strong>SKILLS</strong></p><p>Intimidation +6, Medicine +5, Persuasion +6, Religion +3</p><p></p><p><strong>ATTACKS</strong></p><p>Battleaxe +8 To Hit, 1d8+6 slashing, versatile (d10)</p><p>Quarterstaff +8 To Hit, 1d6+6 bludgeoning, versatile (d8)</p><p></p><p><strong>SPELLCASTING</strong></p><p>Magic Ability: Cha</p><p>Focus: Holy Symbol</p><p>MAM: +6</p><p>SaveDC: 14</p><p>Spells Per Day: 4, 3, 2</p><p>Oath Spells: Ensnaring Strike, Speak with Animals, Misty Step, Moonbeam, Plant Growth, Protection from Energy</p><p>Spells Prepared: Bless, Command, Searing Smite, Thunderous Smite, Zone of Truth, Remove Curse</p><p></p><p><strong>EQUIPMENT</strong> (110 lb)</p><p>Splint Mail, Shield, Battleaxe, Quarterstaff, Holy Symbol, Backpack, Blanket, Candles(10), Tinderbox, Alms Box, Blocks of Incense(2), Censer, Vestments, Day's Rations(2), Waterskin, Scroll Case of Notes, Winter Blanket, Common Clothes, Herbalism Kit, Ivory Knife, 4 gems@100gp, 175gp, A metal urn containing the ashes of a hero</p><p></p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p>Carp connects everything that happens to him to a grand cosmic plan and he is utterly serene, even in the face of disaster.</p><p>Ideal - Self-Knowledge. If you know yourself, there is nothing left to know.</p><p>Bond: Should Carp's discovery come to light, it could bring ruin to the world.</p><p>Flaw: Carp lets his need to win arguments overshadow friendships and harmony.</p><p>[/sblock]</p><p>He's a bit of a loner but he might be persuaded to do us a one-off favour. Of course, his backstory would have to be suitably <em>angled</em>.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 7124007, member: 6777052"] I tried, I really tried, but I fumbled my Wisdom save. Maybe this thread is cursed and we are doomed to go on posting forever? If so, [I]Remove Curse[/I] should fix it. A 9th-Level Paladin would know what to do. But we'd have to bring one in and that means more posts, explaining the sudden appearance of yet another new character. And then there's the fish connection. Maybe a Water Genasi Paladin? As it happens I have one called Carp Goodrock. [sblock="Carp Goodrock"] [SIZE=4][B]Carp Goodrock[/B][/SIZE] 9th-Level Water Genasi Paladin (Oath of The Ancients) Medium Male Humanoid Armour Class 19 (Splint Mail and Shield) Hit Points 76 (9@ 1d10+2) Speed 30 feet / Swim 30ft Passive Perception 11 Initiative +1 Str 19 (+4) Dex 12 (+1) Con 14 (+2) Int 8 (-1) Wis 12 (+1) Cha 14 (+2) Proficiency Bonus +4 Alignment Neutral-Good Languages Common, Primordial, Goblin Background Hermit [B]FEATURES & TRAITS[/B] Discovery Divine Sense (three times/day) Lay On Hands 45 Points Spell Preparation - 6 Paladin spells Oath Spells Extra Attack Divine Smite Divine Health Channel Divinity (Paladin) Nature's Wrath, Turn the Faithless Aura of Protection, Aura of Warding Fighting Style: Dueling Call to the Wave Acid Resistance Amphibious Swim [B]PROFICIENCIES[/B] Herbalism Kit Saving Throws: Wis, Cha [B]SKILLS[/B] Intimidation +6, Medicine +5, Persuasion +6, Religion +3 [B]ATTACKS[/B] Battleaxe +8 To Hit, 1d8+6 slashing, versatile (d10) Quarterstaff +8 To Hit, 1d6+6 bludgeoning, versatile (d8) [B]SPELLCASTING[/B] Magic Ability: Cha Focus: Holy Symbol MAM: +6 SaveDC: 14 Spells Per Day: 4, 3, 2 Oath Spells: Ensnaring Strike, Speak with Animals, Misty Step, Moonbeam, Plant Growth, Protection from Energy Spells Prepared: Bless, Command, Searing Smite, Thunderous Smite, Zone of Truth, Remove Curse [B]EQUIPMENT[/B] (110 lb) Splint Mail, Shield, Battleaxe, Quarterstaff, Holy Symbol, Backpack, Blanket, Candles(10), Tinderbox, Alms Box, Blocks of Incense(2), Censer, Vestments, Day's Rations(2), Waterskin, Scroll Case of Notes, Winter Blanket, Common Clothes, Herbalism Kit, Ivory Knife, 4 gems@100gp, 175gp, A metal urn containing the ashes of a hero [B]PERSONAL CHARACTERISTICS[/B] Carp connects everything that happens to him to a grand cosmic plan and he is utterly serene, even in the face of disaster. Ideal - Self-Knowledge. If you know yourself, there is nothing left to know. Bond: Should Carp's discovery come to light, it could bring ruin to the world. Flaw: Carp lets his need to win arguments overshadow friendships and harmony. [/sblock] He's a bit of a loner but he might be persuaded to do us a one-off favour. Of course, his backstory would have to be suitably [I]angled[/I]. [/QUOTE]
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