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<blockquote data-quote="Desdichado" data-source="post: 1038076" data-attributes="member: 2205"><p>That's what we were just getting off the ground (before my regular group went on hiatus as 50% of its folks were out of town.) When we're back up to a reasonable core size (four or five players, sadly down from eight) we'll get back into the "at least three concurrent GMs" rotating weeks. At least, that's our hope -- I think it'll work as long as games like HeroClix, D&D "miniatures" and the impending release of Counter Point and Halo 2 for the xbox don't distract us too much. We've got too many big ideas -- Midnight, my steampunkish homebrew, a Dark*Matter-esque d20 Modern campaign (I almost forgot, buzz, I'm still "not talking to you" for buying that book out from under me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) some GURPS, Mutants & Masterminds, and of course some good old fashiond D&D. Then there's Quickbeam's CoC campaign, assuming it gets moving again, although that's much more infrequent. And of course, that's ignoring at least 95% of my <em>d20</em> collection, not to mention my other games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>But I think the rotation will keep us going with enough variety that we don't have string after string of abortive campaigns because we suddenly are more interested in something else before the last campaign has really done more than get started.</p><p></p><p>A good solution to give some of those other systems a test drive is to sign up for something different at the local gamedays, though -- I'm already excited about the next Chicago one (since the Detroit gameday never got more than a few vague location suggestions.) I just hope it's not scheduled too close to my wife's due date, or I'll have to skip another one. Although all things considered, that's a good problem to have too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If I'm there, I'm seriously thinking about running a d02: Know No Limit!!!!!11!! game just for variety. That game could either roxxors your boxxors and knock off your soxxors, or it'll blow chunks so badly we'll all be in danger of choking to death on the unholy, blasphemous obscenity of it all.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1038076, member: 2205"] That's what we were just getting off the ground (before my regular group went on hiatus as 50% of its folks were out of town.) When we're back up to a reasonable core size (four or five players, sadly down from eight) we'll get back into the "at least three concurrent GMs" rotating weeks. At least, that's our hope -- I think it'll work as long as games like HeroClix, D&D "miniatures" and the impending release of Counter Point and Halo 2 for the xbox don't distract us too much. We've got too many big ideas -- Midnight, my steampunkish homebrew, a Dark*Matter-esque d20 Modern campaign (I almost forgot, buzz, I'm still "not talking to you" for buying that book out from under me! ;)) some GURPS, Mutants & Masterminds, and of course some good old fashiond D&D. Then there's Quickbeam's CoC campaign, assuming it gets moving again, although that's much more infrequent. And of course, that's ignoring at least 95% of my [i]d20[/i] collection, not to mention my other games. :rolleyes: But I think the rotation will keep us going with enough variety that we don't have string after string of abortive campaigns because we suddenly are more interested in something else before the last campaign has really done more than get started. A good solution to give some of those other systems a test drive is to sign up for something different at the local gamedays, though -- I'm already excited about the next Chicago one (since the Detroit gameday never got more than a few vague location suggestions.) I just hope it's not scheduled too close to my wife's due date, or I'll have to skip another one. Although all things considered, that's a good problem to have too! ;) If I'm there, I'm seriously thinking about running a d02: Know No Limit!!!!!11!! game just for variety. That game could either roxxors your boxxors and knock off your soxxors, or it'll blow chunks so badly we'll all be in danger of choking to death on the unholy, blasphemous obscenity of it all. [/QUOTE]
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