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<blockquote data-quote="Ancalagon" data-source="post: 7256885" data-attributes="member: 23"><p>Hello</p><p></p><p>I have been GMing 5e for a while now but I haven't been able to play in a D&D game in several years - over 5 years ago I think (it was 3.5), and I've been missing playing. So I talked to a friend of mine about this, and it turns out that he has an opening in his ongoing campaign, huzza! - and it's a pathfinder game. </p><p></p><p>I think I need a bit of help. My only real exposure to pathfinder was, besides leafing through the books, was importing an alchemist into that 3.5 game I mentioned. He was a lot of fun, but I can't "resurrect" that PC since there is already an alchemist in the party. And I was remembering looking through some books during the bladedancer debate (5e) and telling myself "it's a shame there isn't a true gish class" - and lo there is one in pathfinder! I talk to the GM and I get the green light, apparently the party needs a 2nd tank so this will help. </p><p></p><p>So I start making a Magus - a fairly complex task. I have to choose race, class, skills, feats, spells and magus arcana. Also 23 000 gp to spend on magical equipment! Fair enough, this isn't too far from 3.5....</p><p></p><p>But then I learn there are alternative archetypes. Traits - and drawbacks. Favored class bonuses - and alternatives to those based on race. Alternative race features....</p><p></p><p>So... did I miss anything? are there other nobs, dials and levers I don't know about? Mutations? Quirks? Talents? Abilities? Curses?</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7256885, member: 23"] Hello I have been GMing 5e for a while now but I haven't been able to play in a D&D game in several years - over 5 years ago I think (it was 3.5), and I've been missing playing. So I talked to a friend of mine about this, and it turns out that he has an opening in his ongoing campaign, huzza! - and it's a pathfinder game. I think I need a bit of help. My only real exposure to pathfinder was, besides leafing through the books, was importing an alchemist into that 3.5 game I mentioned. He was a lot of fun, but I can't "resurrect" that PC since there is already an alchemist in the party. And I was remembering looking through some books during the bladedancer debate (5e) and telling myself "it's a shame there isn't a true gish class" - and lo there is one in pathfinder! I talk to the GM and I get the green light, apparently the party needs a 2nd tank so this will help. So I start making a Magus - a fairly complex task. I have to choose race, class, skills, feats, spells and magus arcana. Also 23 000 gp to spend on magical equipment! Fair enough, this isn't too far from 3.5.... But then I learn there are alternative archetypes. Traits - and drawbacks. Favored class bonuses - and alternatives to those based on race. Alternative race features.... So... did I miss anything? are there other nobs, dials and levers I don't know about? Mutations? Quirks? Talents? Abilities? Curses? [/QUOTE]
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