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General Tabletop Discussion
*Pathfinder & Starfinder
So Many Options - Making a 12th levle Paladin
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<blockquote data-quote="segrada" data-source="post: 4989479" data-attributes="member: 73569"><p>I'm currently playing a Halfling CHA paladin in a home game that's working out very well. We're right about level 15. Halflings are a race that many people overlook for pretty much everything, but they actually have excellent defender-ish qualities:</p><p></p><p> - +2 AC vs. opportunity attacks to make running around to engage your Divine Challenge foe less of an issue.</p><p> - Second Chance means 1/encounter you can try to avoid the bad guy's big daily, turn a crit into a normal hit or miss, etc</p><p> - Racial feat Blessed Scoundrel can let you spend a surge when you use Second Chance, essentially giving you an immediate interrupt second wind</p><p> - Racial feat Lost in the Crowd gives +2 AC when you're adjacent to 2 guys larger than you. Since you're small, this is up pretty much all the time. At worst, it negates flanking bonuses, and at best you're up +2AC for the duration.</p><p> - +2 to your main attack stat, and bumps to Dex help fortify your normally bad reflex defense</p><p> - Flavor! Although halflings may be viewed with distrust in you campaign as a result of petty theft, you could make your character the perfect gentleman, a duelist who's small stature belies a ferocious desire to project others who may be metaphorically stepped on. Consider Avandra as a deity, since your character frequently avoids nasty blows in combat due to sheer blind luck.</p><p></p><p>One of the only downsides is that you can't use versatile weapons, so you're pretty much stuck using a scimitar or spending a feat to get a rapier.</p><p></p><p>Morninglord is an interesting PP if you're looking to do a bit more damage - you can take the level 2 utility power Bless Weapon, or simply get a radiant weapon to make all your attacks take advantage of the PP's radiant shenanigans. Plus, a paladin holding aloft a glowing sword is pretty iconic.</p><p></p><p>Feat wise for any Chaladin, an interesting thing to do is take both Healing Hands and Devoted Paladin. Together these give you 2x your charisma mod when you use Lay on Hands. For added fun, you can take Virtuous Recovery and Touch of Salvation (at paragon); this makes it so when you use Lay on Hands, you grant surge + 2x CHA, gain resist all damage = wisdom mod for a turn, and grant a saving throw with a bonus = charisma mod. All for a minor action!</p></blockquote><p></p>
[QUOTE="segrada, post: 4989479, member: 73569"] I'm currently playing a Halfling CHA paladin in a home game that's working out very well. We're right about level 15. Halflings are a race that many people overlook for pretty much everything, but they actually have excellent defender-ish qualities: - +2 AC vs. opportunity attacks to make running around to engage your Divine Challenge foe less of an issue. - Second Chance means 1/encounter you can try to avoid the bad guy's big daily, turn a crit into a normal hit or miss, etc - Racial feat Blessed Scoundrel can let you spend a surge when you use Second Chance, essentially giving you an immediate interrupt second wind - Racial feat Lost in the Crowd gives +2 AC when you're adjacent to 2 guys larger than you. Since you're small, this is up pretty much all the time. At worst, it negates flanking bonuses, and at best you're up +2AC for the duration. - +2 to your main attack stat, and bumps to Dex help fortify your normally bad reflex defense - Flavor! Although halflings may be viewed with distrust in you campaign as a result of petty theft, you could make your character the perfect gentleman, a duelist who's small stature belies a ferocious desire to project others who may be metaphorically stepped on. Consider Avandra as a deity, since your character frequently avoids nasty blows in combat due to sheer blind luck. One of the only downsides is that you can't use versatile weapons, so you're pretty much stuck using a scimitar or spending a feat to get a rapier. Morninglord is an interesting PP if you're looking to do a bit more damage - you can take the level 2 utility power Bless Weapon, or simply get a radiant weapon to make all your attacks take advantage of the PP's radiant shenanigans. Plus, a paladin holding aloft a glowing sword is pretty iconic. Feat wise for any Chaladin, an interesting thing to do is take both Healing Hands and Devoted Paladin. Together these give you 2x your charisma mod when you use Lay on Hands. For added fun, you can take Virtuous Recovery and Touch of Salvation (at paragon); this makes it so when you use Lay on Hands, you grant surge + 2x CHA, gain resist all damage = wisdom mod for a turn, and grant a saving throw with a bonus = charisma mod. All for a minor action! [/QUOTE]
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So Many Options - Making a 12th levle Paladin
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