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Community
General Tabletop Discussion
*Pathfinder & Starfinder
So Many Options - Making a 12th levle Paladin
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<blockquote data-quote="tiornys" data-source="post: 4993436" data-attributes="member: 17633"><p>One way to reduce the options is to add some restrictions. You mentioned a desire to be Lancelot-ish, and your discussion of the Justiciar suggests a desire to avoid implement powers. If I were to build a Chaladin that avoided implement powers for a party with excellent healing, it would look something like this:</p><p>[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 12</p><p>Human, Paladin, Questing Knight</p><p>Background: Birth - Blessed (+2 to Insight)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 15, Dex 9, Int 12, Wis 18, Cha 21.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 14, Dex 8, Int 11, Wis 15, Cha 16.</p><p></p><p></p><p>AC: 31 Fort: 23 Reflex: 24 Will: 26</p><p>HP: 96 Surges: 12 Surge Value: 24</p><p></p><p>TRAINED SKILLS</p><p>Endurance +9, Religion +12, Insight +19, Diplomacy +16, Heal +15</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Arcana +7, Bluff +11, Dungeoneering +10, History +7, Intimidate +11, Nature +10, Perception +10, Stealth +1, Streetwise +11, Thievery +1, Athletics +2</p><p></p><p>FEATS</p><p>Human: Weapon Proficiency (Bastard sword)</p><p>Level 1: Weapon Expertise (Heavy Blade)</p><p>Level 2: Action Surge</p><p>Level 4: Human Perseverance</p><p>Level 6: Virtuous Recovery</p><p>Level 8: Fast Runner</p><p>Level 10: Armor of Bahamut</p><p>Level 11: Honored Foe</p><p>Level 12: Touch of Salvation</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Virtuous Strike</p><p>Lay on Hands: Virtue's Touch</p><p>Paladin at-will 1: Enfeebling Strike</p><p>Paladin at-will 1: Ardent Strike</p><p>Paladin encounter 1: Fearsome Smite</p><p>Paladin daily 1: Majestic Halo</p><p>Paladin utility 2: Touch of Grace</p><p>Paladin encounter 3: Trial of Strength</p><p>Paladin daily 5: Unyielding Faith</p><p>Paladin utility 6: Wrath of the Gods</p><p>Paladin encounter 7: Blade of Light</p><p>Paladin daily 9: Shackles of Justice</p><p>Paladin utility 10: Noble Shield</p><p></p><p>ITEMS</p><p>Magic Gith Plate Armor +3, Thundering Bastard sword +3, Cloak of Resistance +3, Guardian Shield Heavy Shield (heroic tier), Symbol of Hope +1, Acrobat Boots (heroic tier), Belt of Sacrifice (heroic tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]The weakest point of this build is the lack of ranged options. It's taken a couple of things to help increase its mobility. The equipment is PHB1/2 only.</p><p></p><p>However, Chaladins do get access to some great implement powers, and the Lancelot flavor doesn't rule them out completely. If I were to go Justiciar, I'd instead look something like this:</p><p>[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 12</p><p>Human, Paladin, Justiciar</p><p>Background: Birth - Blessed (+2 to Insight)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 15, Dex 9, Int 12, Wis 18, Cha 21.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 14, Dex 8, Int 11, Wis 15, Cha 16.</p><p></p><p></p><p>AC: 30 Fort: 22 Reflex: 21 Will: 25</p><p>HP: 96 Surges: 12 Surge Value: 24</p><p></p><p>TRAINED SKILLS</p><p>Endurance +13, Religion +12, Insight +17, Diplomacy +16, Heal +15</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Arcana +7, Bluff +11, Dungeoneering +10, History +7, Intimidate +11, Nature +10, Perception +10, Stealth +3, Streetwise +11, Thievery +3, Athletics +4</p><p></p><p>FEATS</p><p>Human: Implement Expertise (holy symbol)</p><p>Level 1: Weapon Expertise (Heavy Blade)</p><p>Level 2: Action Surge</p><p>Level 4: Weapon Focus (Heavy Blade)</p><p>Level 6: Virtuous Recovery</p><p>Level 8: Alertness (retrained to Armor Specialization (Plate) at Level 11)</p><p>Level 10: Armor of Bahamut</p><p>Level 11: Honored Foe</p><p>Level 12: Touch of Salvation</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Virtuous Strike</p><p>Lay on Hands: Virtue's Touch</p><p>Paladin at-will 1: Enfeebling Strike</p><p>Paladin at-will 1: Ardent Strike</p><p>Paladin encounter 1: Fearsome Smite</p><p>Paladin daily 1: Radiant Delirium</p><p>Paladin utility 2: Call of Challenge</p><p>Paladin encounter 3: Trial of Strength</p><p>Paladin daily 5: Name of Might</p><p>Paladin utility 6: Wrath of the Gods</p><p>Paladin encounter 7: Astral Thunder</p><p>Paladin daily 9: Ray of Reprisal</p><p>Paladin utility 10: Noble Shield</p><p></p><p>ITEMS</p><p>Magic Gith Plate Armor +3, Acrobat Boots (heroic tier), Belt of Sacrifice (heroic tier), Symbol of Power +3, Thundering Longsword +3, Cloak of Survival +2, Bracers of Mighty Striking (heroic tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]The second build really wishes it had access to the AV/AV2, for access to weapons that count as holy symbols.</p><p></p><p>t~</p></blockquote><p></p>
[QUOTE="tiornys, post: 4993436, member: 17633"] One way to reduce the options is to add some restrictions. You mentioned a desire to be Lancelot-ish, and your discussion of the Justiciar suggests a desire to avoid implement powers. If I were to build a Chaladin that avoided implement powers for a party with excellent healing, it would look something like this: [sblock]====== Created Using Wizards of the Coast D&D Character Builder ====== level 12 Human, Paladin, Questing Knight Background: Birth - Blessed (+2 to Insight) FINAL ABILITY SCORES Str 11, Con 15, Dex 9, Int 12, Wis 18, Cha 21. STARTING ABILITY SCORES Str 10, Con 14, Dex 8, Int 11, Wis 15, Cha 16. AC: 31 Fort: 23 Reflex: 24 Will: 26 HP: 96 Surges: 12 Surge Value: 24 TRAINED SKILLS Endurance +9, Religion +12, Insight +19, Diplomacy +16, Heal +15 UNTRAINED SKILLS Acrobatics +2, Arcana +7, Bluff +11, Dungeoneering +10, History +7, Intimidate +11, Nature +10, Perception +10, Stealth +1, Streetwise +11, Thievery +1, Athletics +2 FEATS Human: Weapon Proficiency (Bastard sword) Level 1: Weapon Expertise (Heavy Blade) Level 2: Action Surge Level 4: Human Perseverance Level 6: Virtuous Recovery Level 8: Fast Runner Level 10: Armor of Bahamut Level 11: Honored Foe Level 12: Touch of Salvation POWERS Bonus At-Will Power: Virtuous Strike Lay on Hands: Virtue's Touch Paladin at-will 1: Enfeebling Strike Paladin at-will 1: Ardent Strike Paladin encounter 1: Fearsome Smite Paladin daily 1: Majestic Halo Paladin utility 2: Touch of Grace Paladin encounter 3: Trial of Strength Paladin daily 5: Unyielding Faith Paladin utility 6: Wrath of the Gods Paladin encounter 7: Blade of Light Paladin daily 9: Shackles of Justice Paladin utility 10: Noble Shield ITEMS Magic Gith Plate Armor +3, Thundering Bastard sword +3, Cloak of Resistance +3, Guardian Shield Heavy Shield (heroic tier), Symbol of Hope +1, Acrobat Boots (heroic tier), Belt of Sacrifice (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock]The weakest point of this build is the lack of ranged options. It's taken a couple of things to help increase its mobility. The equipment is PHB1/2 only. However, Chaladins do get access to some great implement powers, and the Lancelot flavor doesn't rule them out completely. If I were to go Justiciar, I'd instead look something like this: [sblock]====== Created Using Wizards of the Coast D&D Character Builder ====== level 12 Human, Paladin, Justiciar Background: Birth - Blessed (+2 to Insight) FINAL ABILITY SCORES Str 11, Con 15, Dex 9, Int 12, Wis 18, Cha 21. STARTING ABILITY SCORES Str 10, Con 14, Dex 8, Int 11, Wis 15, Cha 16. AC: 30 Fort: 22 Reflex: 21 Will: 25 HP: 96 Surges: 12 Surge Value: 24 TRAINED SKILLS Endurance +13, Religion +12, Insight +17, Diplomacy +16, Heal +15 UNTRAINED SKILLS Acrobatics +4, Arcana +7, Bluff +11, Dungeoneering +10, History +7, Intimidate +11, Nature +10, Perception +10, Stealth +3, Streetwise +11, Thievery +3, Athletics +4 FEATS Human: Implement Expertise (holy symbol) Level 1: Weapon Expertise (Heavy Blade) Level 2: Action Surge Level 4: Weapon Focus (Heavy Blade) Level 6: Virtuous Recovery Level 8: Alertness (retrained to Armor Specialization (Plate) at Level 11) Level 10: Armor of Bahamut Level 11: Honored Foe Level 12: Touch of Salvation POWERS Bonus At-Will Power: Virtuous Strike Lay on Hands: Virtue's Touch Paladin at-will 1: Enfeebling Strike Paladin at-will 1: Ardent Strike Paladin encounter 1: Fearsome Smite Paladin daily 1: Radiant Delirium Paladin utility 2: Call of Challenge Paladin encounter 3: Trial of Strength Paladin daily 5: Name of Might Paladin utility 6: Wrath of the Gods Paladin encounter 7: Astral Thunder Paladin daily 9: Ray of Reprisal Paladin utility 10: Noble Shield ITEMS Magic Gith Plate Armor +3, Acrobat Boots (heroic tier), Belt of Sacrifice (heroic tier), Symbol of Power +3, Thundering Longsword +3, Cloak of Survival +2, Bracers of Mighty Striking (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock]The second build really wishes it had access to the AV/AV2, for access to weapons that count as holy symbols. t~ [/QUOTE]
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So Many Options - Making a 12th levle Paladin
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