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so, mountain dwarf wizards...
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<blockquote data-quote="doctorhook" data-source="post: 6332562" data-attributes="member: 58401"><p>Dwarf wizardry is a problem of flavour and spin, nothing more. I think it's great that any race/class combo can be optimal in 5E, but the hidden weakness of this approach is that 5E doesn't do enough (that we know so far) to encourage archetypical characters.</p><p></p><p>I've got no objections to dwarves being competent wizards, but I'd love to see a mechanical way to match up with one or both of two facts from D&D:</p><ol> <li data-xf-list-type="ol">Dwarven wizardry has historically been uncommon or nonexistent (for any of several reasons); AND/OR </li> <li data-xf-list-type="ol">Dwarves practice their own specific or unique types of wizardry (runes, magic item creation, earth magic, etc.). </li> </ol><p>4E's take on runecasting was connected to the divine power source, but what if 5E offered a runecaster wizard subclass (a.k.a.: arcane tradition)? Maybe it could combine earth magic and ancestor worship with arcane study.</p><p></p><p>OH! Great idea here: 5E will need artificers with Eberron. Thematically, artificer would make a great subclass/tradition of wizard, with the added benefit of being the missing thematic link between dwarven item creation and scientific study of magic. Bonus points for precedent, because dwarves were always well-represented among artificers.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 6332562, member: 58401"] Dwarf wizardry is a problem of flavour and spin, nothing more. I think it's great that any race/class combo can be optimal in 5E, but the hidden weakness of this approach is that 5E doesn't do enough (that we know so far) to encourage archetypical characters. I've got no objections to dwarves being competent wizards, but I'd love to see a mechanical way to match up with one or both of two facts from D&D: [LIST=1] [*]Dwarven wizardry has historically been uncommon or nonexistent (for any of several reasons); AND/OR [*]Dwarves practice their own specific or unique types of wizardry (runes, magic item creation, earth magic, etc.). [/LIST] 4E's take on runecasting was connected to the divine power source, but what if 5E offered a runecaster wizard subclass (a.k.a.: arcane tradition)? Maybe it could combine earth magic and ancestor worship with arcane study. OH! Great idea here: 5E will need artificers with Eberron. Thematically, artificer would make a great subclass/tradition of wizard, with the added benefit of being the missing thematic link between dwarven item creation and scientific study of magic. Bonus points for precedent, because dwarves were always well-represented among artificers. [/QUOTE]
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