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so, mountain dwarf wizards...
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<blockquote data-quote="Ruin Explorer" data-source="post: 6332672" data-attributes="member: 18"><p>Banning PCs from picking a particular class isn't normally something that affects that PC's balance, so no, you don't need to do anything to make up for it.</p><p></p><p>It's just world-building, essentially. I mean, if a player wants to play a Dwarf Cleric, and you've banned Dwarf Wizards, is aforementioned PC in any way affected or inconvenienced? No. Even if the player wants to play a Wizard, and loves Dwarves, all you're doing is forcing him to make a choice between the which he wants more, and his High Elf Wizard will not be any more or less powerful as a result.</p><p></p><p>So there is absolutely no "balance" reason to give a race anything because you banned them from being a class (as long as you left them with reasonable options - if you banned them from tons of classes, and only left them with options which were a poor match for their abilities, then maybe - for example, if you banned Mountain Dwarves from everything but Rogue). You could still do it, but it would essentially be a free benefit, not balanced against anything (nothing wrong with that, of course, just something to be aware of).</p><p></p><p>(...I can't believe I'm defending banning classes for specific races... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But really, it isn't normally a balance issue, it's a taste one.</p><p></p><p>Level limits, OTOH, were a complicated and troublesome balance issue, because they encouraged people to be that class/race combo, and had usually had no consequences, because few campaigns reached the levels where they kicked in unless they were single-digit limits, but if you DID reach that amount of XP, then suddenly you got a kick-in-the-NADs-type "balancing", even though you'd actually enjoyed the benefits of being race X for a long time, and it was probably LESS meaningful at that level than when you started - kind of like the worst "0% APR for X months" ever credit card! 0% APR for 11 Levels <span style="font-size: 10px">400% APR thereafter</span>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6332672, member: 18"] Banning PCs from picking a particular class isn't normally something that affects that PC's balance, so no, you don't need to do anything to make up for it. It's just world-building, essentially. I mean, if a player wants to play a Dwarf Cleric, and you've banned Dwarf Wizards, is aforementioned PC in any way affected or inconvenienced? No. Even if the player wants to play a Wizard, and loves Dwarves, all you're doing is forcing him to make a choice between the which he wants more, and his High Elf Wizard will not be any more or less powerful as a result. So there is absolutely no "balance" reason to give a race anything because you banned them from being a class (as long as you left them with reasonable options - if you banned them from tons of classes, and only left them with options which were a poor match for their abilities, then maybe - for example, if you banned Mountain Dwarves from everything but Rogue). You could still do it, but it would essentially be a free benefit, not balanced against anything (nothing wrong with that, of course, just something to be aware of). (...I can't believe I'm defending banning classes for specific races... ;) But really, it isn't normally a balance issue, it's a taste one. Level limits, OTOH, were a complicated and troublesome balance issue, because they encouraged people to be that class/race combo, and had usually had no consequences, because few campaigns reached the levels where they kicked in unless they were single-digit limits, but if you DID reach that amount of XP, then suddenly you got a kick-in-the-NADs-type "balancing", even though you'd actually enjoyed the benefits of being race X for a long time, and it was probably LESS meaningful at that level than when you started - kind of like the worst "0% APR for X months" ever credit card! 0% APR for 11 Levels [SIZE=2]400% APR thereafter[/SIZE]. ;) ) [/QUOTE]
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