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so, mountain dwarf wizards...
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<blockquote data-quote="Nagol" data-source="post: 6332812" data-attributes="member: 23935"><p>MAD is both better tolerated and more heavily punished in the Basic rules.</p><p></p><p>It is more tolerated in the differences are prevented from becoming large. The cap at 20 substantially limits how far behind you can fall and generally means a lagging character will catch up while the leading character has to purchase secondary or tertiary ability scores with their last stat bumps.</p><p></p><p>It is more heavily punished in that there are a limited set of bumps for character and no visible method of increasing stats outside that mechanic. This means the more wide the list of "must-have" stats for a character, the less likely it has the bumps necessary to buy secondary or tertiary abilities.</p><p></p><p>For Wizards, Int is certainly a primary "must-have". The "saving throw" stats Con, Dex, and Wis are secondary. No character can max all four -- a typical Wizard can only max 2 and have one boost in a third. So wizards will typically want Int/X where X is a saving throw stat.</p><p></p><p>For those players that want Int/Con, the mountain dwarf is an excellent vehicle. It gives a +2 bonus in the preferred stats and simultaneously reduces the necessity of increasing Dex by allowing medium armour. </p><p></p><p>For those players that want Int/Dex, the high elf is an excellent choice since it gives +3 in the preferred stats.</p><p></p><p>Human is a good choice for those that choose Int/Wis or don't want to choose <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I thinks Rogues really 'win' the stat assignment race though. That class has a single stat that affects initiative, ranged to-hit, melee to-hit, damage, favoured save, and class skills/abilities. And it receives the 2nd highest count of stat bumps.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6332812, member: 23935"] MAD is both better tolerated and more heavily punished in the Basic rules. It is more tolerated in the differences are prevented from becoming large. The cap at 20 substantially limits how far behind you can fall and generally means a lagging character will catch up while the leading character has to purchase secondary or tertiary ability scores with their last stat bumps. It is more heavily punished in that there are a limited set of bumps for character and no visible method of increasing stats outside that mechanic. This means the more wide the list of "must-have" stats for a character, the less likely it has the bumps necessary to buy secondary or tertiary abilities. For Wizards, Int is certainly a primary "must-have". The "saving throw" stats Con, Dex, and Wis are secondary. No character can max all four -- a typical Wizard can only max 2 and have one boost in a third. So wizards will typically want Int/X where X is a saving throw stat. For those players that want Int/Con, the mountain dwarf is an excellent vehicle. It gives a +2 bonus in the preferred stats and simultaneously reduces the necessity of increasing Dex by allowing medium armour. For those players that want Int/Dex, the high elf is an excellent choice since it gives +3 in the preferred stats. Human is a good choice for those that choose Int/Wis or don't want to choose :) I thinks Rogues really 'win' the stat assignment race though. That class has a single stat that affects initiative, ranged to-hit, melee to-hit, damage, favoured save, and class skills/abilities. And it receives the 2nd highest count of stat bumps. [/QUOTE]
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