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<blockquote data-quote="GhostBear" data-source="post: 5944304" data-attributes="member: 6667527"><p>My groups plays a complete homebrew setting in 3.5 and I very much wanted to play a half-dragon. We didn't really like the current half-dragon template (and the ECL+3 scared me) and we wanted something with some customization, so we turned it into a racial class type thing.</p><p></p><p>The core concept is that half-dragon blood affects everyone a little differently. Whenever one advances a level as a half-dragon, they receive two "racial progressions" which can be spent on several categories. This allows some customization along the way which is fun.</p><p></p><p>The rest is in a spoiler block so I don't make an utter mess of the thread for uninterested parties.[sblock]The rules below are a bit cleaned up from what we have in our personal wiki. We haven't play tested this extensively, so if someone decides to use this please send me some feedback on how it worked out for you. Also, I apologize for some of the formatting; I don't know if it's possible to add actual tables into a post.</p><p></p><p>I think the ECL+1 is pretty reasonable; all a character really gets for being a half dragon is some natural weapons (which may need toned down), better vision, and a smattering of rather minor abilities. To get much of a benefit, they need to take levels in Half-Dragon as well.</p><p></p><p>As a side note, I think that getting a collection of progression tables together to build a class would be a good way to keep things similar, and yet allow for wider customization. Moreso than feats.</p><p></p><p>I would like to add another table or two at some point; perhaps one that advances natural weapons.</p><p></p><p>And so, without further ado:</p><p></p><p>The half-dragon race may be applied to any race with which dragons may crossbreed. When creating a character, the player must select the color of her dragon parent. This affects the nature of the breath weapon and damage immunities.</p><p></p><p>A half-dragon starts at level 0 on each of the half-dragon progression tables. At character creation, the player may give up one of the tables completely to start at level 1 on another table. This is also the only way in which a half-dragon may reach the highest level of a progression table. Otherwise, they may only reach level 3 of the table.</p><p></p><p>For example, Bormac the blue half-dragon is pretty fat, so he decides that he won't ever be able to fly. He gives up the benefits of the Flight table entirely, and instead adds one progression to the Hardened Scales table. He now has a +2 to his natural armor class, and any saves against electrical attacks result in 0 damage (since he is blue). He may also eventually reach level 4 of the Hardened Scales table.</p><p></p><p>Half-Dragon Class</p><p><strong>ECL</strong>: +1</p><p><strong>Hit Die</strong>: d8</p><p><strong>Skill Points</strong>: 6 + Int (x4 at First Level)</p><p><strong>Class Skills</strong>: Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Search (Int), Speak Language (None), Spellcraft (Int), and Spot (Wis).</p><p><strong>Weapon and Armor Proficiency</strong>: The Half Dragon class provides no weapon or armor proficiencies.</p><p></p><p>[code]Level BAB Fort Reflex Will Special</p><p>1 0 +1 0 +1 2 Half Dragon Progressions</p><p>2 +1 +2 0 +2 2 Half Dragon Progressions; Immunities</p><p>3 +2 +3 +1 +3 2 Half Dragon Progressions</p><p>4 +3 +4 +2 +4 2 Half Dragon Progressions; Dragon Type[/code]</p><p></p><p>Half Dragon Progressions: When a half-dragon goes up a level, it receives 2 Half Dragon Progressions. Each must be spent on a separate progression table. This prevents someone from racing to a specific high-level progression.</p><p></p><p>Immunities (Ex): The Half-Dragon is immune to Sleep and Paralysis effects.</p><p></p><p>Dragon Type (Ex): The Half-Dragon loses his base racial type and is now considered a full Dragon for the purposes of spells and effects. For example, a sword of Dragonsbane will now be effective against the character, but Charm Person will not. Despite popular dragon propaganda, dragons are not people.</p><p></p><p>Additional Racial Traits:</p><p>Natural Attack: 2x Claws (1d4+1/2 Strength Modifier), Bite (1d6+1/2 Strength Modifier) (Secondary).</p><p>Low Light Vision</p><p>Dark Vision: 60'</p><p>Ability Adjustment: +2 Charisma</p><p></p><p>Half Dragon Ability Table: Flight </p><p>[code]Level Benefit</p><p>0 Glide, downward movement 5' for ever 10' travelled</p><p>1 Fly, 1.5x Base Speed, Clumsy</p><p>2 Fly, 2x Base Speed, Poor</p><p>3 Fly, 2.5x Base Speed, Average, Bonus Flight Related Feat</p><p>4 Fly, 3x Base Speed, Good Mobility, Second Bonus Flight Related Feat[/code]</p><p></p><p>Half Dragon Ability Table: Breath Weapon </p><p>[code]Level Damage Range DC</p><p>0 1d3/Level 15' 10+Con</p><p>1 1d4/Level 20' 10+Con+1/2 Character Level</p><p>2 1d6/Level 25' 10+2x Con+1/2 Character Level</p><p>3 1d8/Level 30' 10+2x Con+Character Level</p><p>4 1d8/Level 35' 10+3x Con+Character Level, Bonus Breath Weapon Feat[/code]</p><p>Note: Breath Weapon damage depends on the color of the character's dragon heritage.</p><p>Note: Breath Weapons are a standard action, and can be used every (10-Con Bonus) combat rounds.</p><p>Note: Range given is for conical breath weapons. For breath weapons that travel in a line, double this range.</p><p></p><p>Half Dragon Ability Table: Innate Magic </p><p>[code]Level Spells Known Castings Per Day</p><p> 0 1 2 3 0 1 2 3</p><p>0 2 2 </p><p>1 3 1 2 2 </p><p>2 4 2 3 2 </p><p>3 4 2 1 3 3 2 </p><p>4 4 3 2 1 4 3 2 1[/code]</p><p>Innate Magic levels stack with arcane caster levels for the purposes of determining spell power and spells per day, however Innate Magic levels may never exceed arcane caster levels from other classes for this purpose. Spells do not need to be prepared.</p><p></p><p>Half Dragon Ability Table: Hardened Scales </p><p>[code]Level Natural AC Bonus Racial Damage Type</p><p>0 +1 </p><p>1 +2 Save for 0 damage.</p><p>2 +3 </p><p>3 +4 Fail save for 1/2 damage.</p><p>4 +6 Invulnerable to Damage Type[/code]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GhostBear, post: 5944304, member: 6667527"] My groups plays a complete homebrew setting in 3.5 and I very much wanted to play a half-dragon. We didn't really like the current half-dragon template (and the ECL+3 scared me) and we wanted something with some customization, so we turned it into a racial class type thing. The core concept is that half-dragon blood affects everyone a little differently. Whenever one advances a level as a half-dragon, they receive two "racial progressions" which can be spent on several categories. This allows some customization along the way which is fun. The rest is in a spoiler block so I don't make an utter mess of the thread for uninterested parties.[sblock]The rules below are a bit cleaned up from what we have in our personal wiki. We haven't play tested this extensively, so if someone decides to use this please send me some feedback on how it worked out for you. Also, I apologize for some of the formatting; I don't know if it's possible to add actual tables into a post. I think the ECL+1 is pretty reasonable; all a character really gets for being a half dragon is some natural weapons (which may need toned down), better vision, and a smattering of rather minor abilities. To get much of a benefit, they need to take levels in Half-Dragon as well. As a side note, I think that getting a collection of progression tables together to build a class would be a good way to keep things similar, and yet allow for wider customization. Moreso than feats. I would like to add another table or two at some point; perhaps one that advances natural weapons. And so, without further ado: The half-dragon race may be applied to any race with which dragons may crossbreed. When creating a character, the player must select the color of her dragon parent. This affects the nature of the breath weapon and damage immunities. A half-dragon starts at level 0 on each of the half-dragon progression tables. At character creation, the player may give up one of the tables completely to start at level 1 on another table. This is also the only way in which a half-dragon may reach the highest level of a progression table. Otherwise, they may only reach level 3 of the table. For example, Bormac the blue half-dragon is pretty fat, so he decides that he won't ever be able to fly. He gives up the benefits of the Flight table entirely, and instead adds one progression to the Hardened Scales table. He now has a +2 to his natural armor class, and any saves against electrical attacks result in 0 damage (since he is blue). He may also eventually reach level 4 of the Hardened Scales table. Half-Dragon Class [B]ECL[/B]: +1 [B]Hit Die[/B]: d8 [B]Skill Points[/B]: 6 + Int (x4 at First Level) [B]Class Skills[/B]: Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Search (Int), Speak Language (None), Spellcraft (Int), and Spot (Wis). [B]Weapon and Armor Proficiency[/B]: The Half Dragon class provides no weapon or armor proficiencies. [code]Level BAB Fort Reflex Will Special 1 0 +1 0 +1 2 Half Dragon Progressions 2 +1 +2 0 +2 2 Half Dragon Progressions; Immunities 3 +2 +3 +1 +3 2 Half Dragon Progressions 4 +3 +4 +2 +4 2 Half Dragon Progressions; Dragon Type[/code] Half Dragon Progressions: When a half-dragon goes up a level, it receives 2 Half Dragon Progressions. Each must be spent on a separate progression table. This prevents someone from racing to a specific high-level progression. Immunities (Ex): The Half-Dragon is immune to Sleep and Paralysis effects. Dragon Type (Ex): The Half-Dragon loses his base racial type and is now considered a full Dragon for the purposes of spells and effects. For example, a sword of Dragonsbane will now be effective against the character, but Charm Person will not. Despite popular dragon propaganda, dragons are not people. Additional Racial Traits: Natural Attack: 2x Claws (1d4+1/2 Strength Modifier), Bite (1d6+1/2 Strength Modifier) (Secondary). Low Light Vision Dark Vision: 60' Ability Adjustment: +2 Charisma Half Dragon Ability Table: Flight [code]Level Benefit 0 Glide, downward movement 5' for ever 10' travelled 1 Fly, 1.5x Base Speed, Clumsy 2 Fly, 2x Base Speed, Poor 3 Fly, 2.5x Base Speed, Average, Bonus Flight Related Feat 4 Fly, 3x Base Speed, Good Mobility, Second Bonus Flight Related Feat[/code] Half Dragon Ability Table: Breath Weapon [code]Level Damage Range DC 0 1d3/Level 15' 10+Con 1 1d4/Level 20' 10+Con+1/2 Character Level 2 1d6/Level 25' 10+2x Con+1/2 Character Level 3 1d8/Level 30' 10+2x Con+Character Level 4 1d8/Level 35' 10+3x Con+Character Level, Bonus Breath Weapon Feat[/code] Note: Breath Weapon damage depends on the color of the character's dragon heritage. Note: Breath Weapons are a standard action, and can be used every (10-Con Bonus) combat rounds. Note: Range given is for conical breath weapons. For breath weapons that travel in a line, double this range. Half Dragon Ability Table: Innate Magic [code]Level Spells Known Castings Per Day 0 1 2 3 0 1 2 3 0 2 2 1 3 1 2 2 2 4 2 3 2 3 4 2 1 3 3 2 4 4 3 2 1 4 3 2 1[/code] Innate Magic levels stack with arcane caster levels for the purposes of determining spell power and spells per day, however Innate Magic levels may never exceed arcane caster levels from other classes for this purpose. Spells do not need to be prepared. Half Dragon Ability Table: Hardened Scales [code]Level Natural AC Bonus Racial Damage Type 0 +1 1 +2 Save for 0 damage. 2 +3 3 +4 Fail save for 1/2 damage. 4 +6 Invulnerable to Damage Type[/code] [/sblock] [/QUOTE]
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