Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
So much flavor, oh my!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IstraRaugir" data-source="post: 5964734" data-attributes="member: 6669195"><p>Unique spells for my custom Songblade class (only first level though). I tried to make these stick out without becoming overpowered but some are rather obviously inspired by standard 3.5 spells.</p><p> </p><p><strong><span style="color: white">Firesnap [Zephyr, Evocation, Fire]</span></strong></p><p><span style="color: white">Level: Sbl 0</span></p><p><span style="color: white">Component: V, S</span></p><p><span style="color: white">Casting Time: Special</span></p><p><span style="color: white">Range: Touch</span></p><p><span style="color: white">Target: 1 creature</span></p><p><span style="color: white">Duration: 1 minute or until discharged</span></p><p><span style="color: white">Saving Throw: Fort negates</span></p><p><span style="color: white">Spell Resistance: Yes</span></p><p> </p><p><span style="color: white">With a flick of the wrist the caster produces a small flame at his/her fingertip (free action) that provides a dim illumination in a 5ft radius around the caster and is not affected by wind effects. With an additional standard action this spell can be violently discharged into a bright flash of fire and cinders dealing 1 point of fire damage to a single creature within the caster’s reach and dazzles the target for 1d4 rounds.</span></p><p> </p><p><strong><span style="color: white">Feylight [Zenith, Conjuration, Light]</span></strong></p><p><span style="color: white">Level: Sbl 0</span></p><p><span style="color: white">Component: V, S, F</span></p><p><span style="color: white">Casting Time: 1 round/lvl</span></p><p><span style="color: white">Range: Personal</span></p><p><span style="color: white">Effect: 5ft/lvl bright illumination (same distance dim illumination) centered on caster</span></p><p><span style="color: white">Duration: 5 min/lvl</span></p><p><span style="color: white">Saving Throw: None</span></p><p><span style="color: white">Spell Resistance: No</span></p><p> </p><p><span style="color: white">This gentle chant opens a gate to the realm of the Ferhyn, a race of tiny fairy-like creatures with a distinctive colorful glow. The swirling drifts of Ferhyn that appear happily twirl around each other and the caster for a short get-together before fading away again, all the while illuminating the surrounding area. </span></p><p><span style="color: white"><em>Focus</em>: A small gemstone that will brightly glow for the duration of the Feylight.</span></p><p> </p><p><strong><span style="color: white">Bolstering Song [Song, Abjuration]</span></strong></p><p><span style="color: white">Level: Sbl 0</span></p><p><span style="color: white">Component: V, S</span></p><p><span style="color: white">Casting Time: 1 move action</span></p><p><span style="color: white">Range: 20ft</span></p><p><span style="color: white">Target: Allies within 20 ft</span></p><p><span style="color: white">Duration: 1 minute</span></p><p><span style="color: white">Saving Throw: Will negates (harmless)</span></p><p><span style="color: white">Spell Resistance: Yes (harmless)</span></p><p> </p><p><span style="color: white">This inspiring song bolsters your allies’ spirits and grants them a +1 bonus to all saves for the duration.</span></p><p> </p><p><strong><span style="color: white">Joyous Tune [Song, Enchantment]</span></strong></p><p><span style="color: white">Level: Sbl 0</span></p><p><span style="color: white">Component: V, S</span></p><p><span style="color: white">Casting Time: 1 move action</span></p><p><span style="color: white">Range: 20ft</span></p><p><span style="color: white">Target: Allies within 20ft</span></p><p><span style="color: white">Duration: 1 minute or until discharged</span></p><p><span style="color: white">Saving Throw: Will negates (harmless)</span></p><p><span style="color: white">Spell Resistance: Yes (harmless)</span></p><p> </p><p><span style="color: white">This uplifting tune imbues your allies with a bright outlook and grants them a +1 bonus to a single attack roll, saving throw or skill check. This bonus disappears if the spell fails.</span></p><p> </p><p><strong><span style="color: white">Concussion [Zephyr, Evocation, Sonic]</span></strong></p><p><span style="color: white">Level: Sbl 1</span></p><p><span style="color: white">Component: V, S</span></p><p><span style="color: white">Casting Time: 1 standard action</span></p><p><span style="color: white">Range: Personal</span></p><p><span style="color: white">Area: 15ft radius burst</span></p><p><span style="color: white">Duration: Instantaneous</span></p><p><span style="color: white">Saving Throw: Reflex; see text</span></p><p><span style="color: white">Spell Resistance: Yes</span></p><p> </p><p><span style="color: white">This spell releases a concentrated shockwave that batters surrounding creatures dealing 1d4/level sonic damage (maximum 5d4) and deafening them for 1 round. A successful reflex save halves the sonic damage and negates the deafness.</span></p><p> </p><p><strong><span style="color: white">Nature’s Lullaby [Song, Enchantment (compulsion), Mind-Affecting]</span></strong></p><p><span style="color: white">Level: Sbl 1</span></p><p><span style="color: white">Component: V, S </span></p><p><span style="color: white">Casting Time: 1 move action</span></p><p><span style="color: white">Range: Personal</span></p><p><span style="color: white">Target: Animals within 30ft</span></p><p><span style="color: white">Duration: 1 min./level</span></p><p><span style="color: white">Saving Throw: Will negates; see text</span></p><p><span style="color: white">Spell Resistance: Yes</span></p><p> </p><p><span style="color: white">This soothing song calms animals, leaving them docile and harmless. The spell affects a maximum of 2d4+lvl HD of animals (starting with the highest HD animals). A dire animal or trained attack animal is allowed a saving throw; other animals are not. The calmed animals are not helpless and any threat breaks the spell’s hold.</span></p></blockquote><p></p>
[QUOTE="IstraRaugir, post: 5964734, member: 6669195"] Unique spells for my custom Songblade class (only first level though). I tried to make these stick out without becoming overpowered but some are rather obviously inspired by standard 3.5 spells. [B][COLOR=white]Firesnap [Zephyr, Evocation, Fire][/COLOR][/B] [COLOR=white]Level: Sbl 0[/COLOR] [COLOR=white]Component: V, S[/COLOR] [COLOR=white]Casting Time: Special[/COLOR] [COLOR=white]Range: Touch[/COLOR] [COLOR=white]Target: 1 creature[/COLOR] [COLOR=white]Duration: 1 minute or until discharged[/COLOR] [COLOR=white]Saving Throw: Fort negates[/COLOR] [COLOR=white]Spell Resistance: Yes[/COLOR] [COLOR=white]With a flick of the wrist the caster produces a small flame at his/her fingertip (free action) that provides a dim illumination in a 5ft radius around the caster and is not affected by wind effects. With an additional standard action this spell can be violently discharged into a bright flash of fire and cinders dealing 1 point of fire damage to a single creature within the caster’s reach and dazzles the target for 1d4 rounds.[/COLOR] [B][COLOR=white]Feylight [Zenith, Conjuration, Light][/COLOR][/B] [COLOR=white]Level: Sbl 0[/COLOR] [COLOR=white]Component: V, S, F[/COLOR] [COLOR=white]Casting Time: 1 round/lvl[/COLOR] [COLOR=white]Range: Personal[/COLOR] [COLOR=white]Effect: 5ft/lvl bright illumination (same distance dim illumination) centered on caster[/COLOR] [COLOR=white]Duration: 5 min/lvl[/COLOR] [COLOR=white]Saving Throw: None[/COLOR] [COLOR=white]Spell Resistance: No[/COLOR] [COLOR=white]This gentle chant opens a gate to the realm of the Ferhyn, a race of tiny fairy-like creatures with a distinctive colorful glow. The swirling drifts of Ferhyn that appear happily twirl around each other and the caster for a short get-together before fading away again, all the while illuminating the surrounding area. [/COLOR] [COLOR=white][I]Focus[/I]: A small gemstone that will brightly glow for the duration of the Feylight.[/COLOR] [B][COLOR=white]Bolstering Song [Song, Abjuration][/COLOR][/B] [COLOR=white]Level: Sbl 0[/COLOR] [COLOR=white]Component: V, S[/COLOR] [COLOR=white]Casting Time: 1 move action[/COLOR] [COLOR=white]Range: 20ft[/COLOR] [COLOR=white]Target: Allies within 20 ft[/COLOR] [COLOR=white]Duration: 1 minute[/COLOR] [COLOR=white]Saving Throw: Will negates (harmless)[/COLOR] [COLOR=white]Spell Resistance: Yes (harmless)[/COLOR] [COLOR=white]This inspiring song bolsters your allies’ spirits and grants them a +1 bonus to all saves for the duration.[/COLOR] [B][COLOR=white]Joyous Tune [Song, Enchantment][/COLOR][/B] [COLOR=white]Level: Sbl 0[/COLOR] [COLOR=white]Component: V, S[/COLOR] [COLOR=white]Casting Time: 1 move action[/COLOR] [COLOR=white]Range: 20ft[/COLOR] [COLOR=white]Target: Allies within 20ft[/COLOR] [COLOR=white]Duration: 1 minute or until discharged[/COLOR] [COLOR=white]Saving Throw: Will negates (harmless)[/COLOR] [COLOR=white]Spell Resistance: Yes (harmless)[/COLOR] [COLOR=white]This uplifting tune imbues your allies with a bright outlook and grants them a +1 bonus to a single attack roll, saving throw or skill check. This bonus disappears if the spell fails.[/COLOR] [B][COLOR=white]Concussion [Zephyr, Evocation, Sonic][/COLOR][/B] [COLOR=white]Level: Sbl 1[/COLOR] [COLOR=white]Component: V, S[/COLOR] [COLOR=white]Casting Time: 1 standard action[/COLOR] [COLOR=white]Range: Personal[/COLOR] [COLOR=white]Area: 15ft radius burst[/COLOR] [COLOR=white]Duration: Instantaneous[/COLOR] [COLOR=white]Saving Throw: Reflex; see text[/COLOR] [COLOR=white]Spell Resistance: Yes[/COLOR] [COLOR=white]This spell releases a concentrated shockwave that batters surrounding creatures dealing 1d4/level sonic damage (maximum 5d4) and deafening them for 1 round. A successful reflex save halves the sonic damage and negates the deafness.[/COLOR] [B][COLOR=white]Nature’s Lullaby [Song, Enchantment (compulsion), Mind-Affecting][/COLOR][/B] [COLOR=white]Level: Sbl 1[/COLOR] [COLOR=white]Component: V, S [/COLOR] [COLOR=white]Casting Time: 1 move action[/COLOR] [COLOR=white]Range: Personal[/COLOR] [COLOR=white]Target: Animals within 30ft[/COLOR] [COLOR=white]Duration: 1 min./level[/COLOR] [COLOR=white]Saving Throw: Will negates; see text[/COLOR] [COLOR=white]Spell Resistance: Yes[/COLOR] [COLOR=white]This soothing song calms animals, leaving them docile and harmless. The spell affects a maximum of 2d4+lvl HD of animals (starting with the highest HD animals). A dire animal or trained attack animal is allowed a saving throw; other animals are not. The calmed animals are not helpless and any threat breaks the spell’s hold.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So much flavor, oh my!
Top