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General Tabletop Discussion
*Pathfinder & Starfinder
So ... my DM doesn't let us buy items ... ever ... what do I do?
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<blockquote data-quote="Dausuul" data-source="post: 5921369" data-attributes="member: 58197"><p>What S'mon said: Neither you nor your DM is wrong, you just have a playstyle conflict. He's taking the "old school" view of magic items, where they are rare and precious and finding one is a stroke of fortune, and you're taking the "new school" view where they are another element of your character build.</p><p></p><p>His viewpoint is mostly* self-consistent, and it makes sense for his preferences. DMs who are strongly into verisimilitude often have trouble with the idea that the world is swimming in magic items and you can go into any two-bit town and buy anything you have the cash for. Where do all these items come from? Why are they so expensive if there are so many of them? What happens when some enterprising player decides to knock over the local magic shop and loot the place?</p><p></p><p>Remember that this is a medieval setting. We live in the Internet age, so it's easy to forget how much harder it was to find something you wanted before the rise of Amazon and eBay. Now, in addition to no Internet, imagine no phones. No mail-order catalogs. No fleet of trucks hauling goods hither and yon. No large orderly nations where you can reliably get from point A to point B without fear of being hijacked by bandits or eaten by monsters.</p><p></p><p>Being unable to buy magic items also creates a very different flavor for items. They take on significance; each item you find and keep has a story behind it, and I don't mean some back story the DM made up. What it has is the story of the dark priestess who killed half the party before you beat her and took the item off her corpse, the ancient dragon who got bamboozled out of it by a fast-talking PC rogue, the dungeon that you collapsed by accident and this was the only thing you got away with.</p><p></p><p>[SIZE=-2]*I do think you have a strong case that your DM should allow you to sell items. If you have a <em>+3 flaming sword</em>, in a world where magic items are rare and precious, and you want to sell it, there should be no shortage of buyers! But think carefully before selling, since you can't just turn around and buy a different item with the proceeds.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5921369, member: 58197"] What S'mon said: Neither you nor your DM is wrong, you just have a playstyle conflict. He's taking the "old school" view of magic items, where they are rare and precious and finding one is a stroke of fortune, and you're taking the "new school" view where they are another element of your character build. His viewpoint is mostly* self-consistent, and it makes sense for his preferences. DMs who are strongly into verisimilitude often have trouble with the idea that the world is swimming in magic items and you can go into any two-bit town and buy anything you have the cash for. Where do all these items come from? Why are they so expensive if there are so many of them? What happens when some enterprising player decides to knock over the local magic shop and loot the place? Remember that this is a medieval setting. We live in the Internet age, so it's easy to forget how much harder it was to find something you wanted before the rise of Amazon and eBay. Now, in addition to no Internet, imagine no phones. No mail-order catalogs. No fleet of trucks hauling goods hither and yon. No large orderly nations where you can reliably get from point A to point B without fear of being hijacked by bandits or eaten by monsters. Being unable to buy magic items also creates a very different flavor for items. They take on significance; each item you find and keep has a story behind it, and I don't mean some back story the DM made up. What it has is the story of the dark priestess who killed half the party before you beat her and took the item off her corpse, the ancient dragon who got bamboozled out of it by a fast-talking PC rogue, the dungeon that you collapsed by accident and this was the only thing you got away with. [SIZE=-2]*I do think you have a strong case that your DM should allow you to sell items. If you have a [I]+3 flaming sword[/I], in a world where magic items are rare and precious, and you want to sell it, there should be no shortage of buyers! But think carefully before selling, since you can't just turn around and buy a different item with the proceeds.[/SIZE] [/QUOTE]
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So ... my DM doesn't let us buy items ... ever ... what do I do?
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