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General Tabletop Discussion
*Pathfinder & Starfinder
So ... my DM doesn't let us buy items ... ever ... what do I do?
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<blockquote data-quote="Unwise" data-source="post: 5926107" data-attributes="member: 98008"><p>In any other RPG I have GMed I would have pretty much kicked a player if he read through the magic items list of the game. They were always considered GM-Only.</p><p></p><p>The D&D character builder is pretty much responsible for giving this odd impression that players should be in control of the itemisation of the game. I still struggle with that myself. I just don't see itemisation as part of the character creation process, it is part of the reward system.</p><p></p><p>My main issue is that I never like characters based around the particular uses of magical item/s. I think it makes for a weak character concept, is poorly balanced and is gameist in the extreme if the character tailoring is done with the expectation of gaining that particular item.</p><p></p><p>The monetisation also helps destroy much of a sense of RPing for higher level characters. For instance I have an ultra-patriotic (and racial supremist) epic level character. I have enough cash to raise mercenary armies, or build cities on a whim, buy defensive walls for all my people's cities, feed all of the poor...or buy one magic item.</p><p></p><p>It is even tougher for Paladins. How can they claim to be pillars of virtue when the sword they just bought cost them enough cash to end poverty in the mortal realm. Imagine what it would do to the world economy if even one level 30 PC sold off all their gear and took the cash to the mortal realm.</p><p></p><p>I think the de-monetising has to happen at higher levels, it is simply unsustainable otherwise. The economy functions OK until mid-paragon where the cost of items reaches the point of ridiculousness.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5926107, member: 98008"] In any other RPG I have GMed I would have pretty much kicked a player if he read through the magic items list of the game. They were always considered GM-Only. The D&D character builder is pretty much responsible for giving this odd impression that players should be in control of the itemisation of the game. I still struggle with that myself. I just don't see itemisation as part of the character creation process, it is part of the reward system. My main issue is that I never like characters based around the particular uses of magical item/s. I think it makes for a weak character concept, is poorly balanced and is gameist in the extreme if the character tailoring is done with the expectation of gaining that particular item. The monetisation also helps destroy much of a sense of RPing for higher level characters. For instance I have an ultra-patriotic (and racial supremist) epic level character. I have enough cash to raise mercenary armies, or build cities on a whim, buy defensive walls for all my people's cities, feed all of the poor...or buy one magic item. It is even tougher for Paladins. How can they claim to be pillars of virtue when the sword they just bought cost them enough cash to end poverty in the mortal realm. Imagine what it would do to the world economy if even one level 30 PC sold off all their gear and took the cash to the mortal realm. I think the de-monetising has to happen at higher levels, it is simply unsustainable otherwise. The economy functions OK until mid-paragon where the cost of items reaches the point of ridiculousness. [/QUOTE]
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So ... my DM doesn't let us buy items ... ever ... what do I do?
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