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So my Dm wants to nerf my Vengence paladin against all but chosen foes?!
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<blockquote data-quote="Chaosmancer" data-source="post: 6922781" data-attributes="member: 6801228"><p>Cut some text for space reasons. Also, I guess thank you for coming into the discussion. BTW, writing this response while I’m reading, so I apologize if I double up on anything.</p><p> </p><p>I agree it can be a little worrisome if you asked the paladin what would constitute breaking their oath, and they couldn’t think of any answer. For me, an oath of Vengeance would lose his powers if he ignored the innocent left in their wake. Part of the oath is the requirement to do something for the innocent hurt by their foes, because the paladin wasn’t there to stop them. Also, if they chose to ignore their enemy for personal gain.</p><p> </p><p>The problem, from your end, is who is their declared enemy. I agree it can’t be “everyone”, but I’m not sure how limited it should be mechanically. I agree with the spirit of some of the comments that it makes little sense that the paladin can’t turn their divine fury on something committing atrocities now, because they weren’t the one committing atrocities back then. It’s a tough call.</p><p> </p><p>As for the wizard, if everyone is happy that is great, but are there at least alliances of the schools, allowing some people to cast from 2 or 3 different ones? I ask, because there is a great discrepancy between the schools. Some clearly have more spells, therefore more options, and therefore more power, than their companions. Also, cantrips. So, for example, Your abjuration wizard can only legally cast blade ward, no other cantrips, that is a massive reduction in effectiveness. Enchantment wizards would get no 3[SUP]rd[/SUP] or 7[SUP]th[/SUP] level spells, and I could probably go on, but that gets the point across. People always make alliances, so I don’t think that would alter things too much, but I don’t see highly effective characters coming out of some of these schools if they were limited to only those schools.</p><p> </p><p></p><p></p><p></p><p>Ah, some things come into focus. Yeah, if he’s effectively not running into fights that are not with his favored enemy, then I could see how you are getting frustrated with how the narrative is playing out on this thread.</p><p> </p><p> </p><p></p><p></p><p></p><p>Words fail me at this. All the best to you. This moves beyond anything involving any aspect of the game. Do what you need to do, pick up the pieces of a friendship later, if you still find that relationship worth it.</p><p> </p><p></p><p></p><p>Wing beat I believe, if we're looking at the legendary actions. Also, unique Dragon NPCs from the adventure path might have altered stats.</p><p></p><p>I think by the way, that sentinel reduces their speed to 0 for the current turn, but I'd have to dig out my book to double check.</p><p> </p><p> </p><p></p><p></p><p></p><p> </p><p>One of the things that seems to be the root of you, the players, and DM being on different scales is that the group seems more oriented towards roleplaying than you are. For example, you said 2 people dragged on for 3 hours. That’s extreme to my view, but I’m fan of Critical Role, and I’ve seen them take an hour and a half talking to trees and eating chicken in character. It drives me crazy, because I want them to move the story forward, but for them, capturing those moments are important for their enjoyment of the game and exploring their characters.</p><p> </p><p>At this point, perhaps a discussion with the players about how the group typically operates, what things they expect from a session, and let them know that you aren’t frustrated with them per se, but that you are a man of action, and when there is action on the horizon you want to rush over there in get in the thick of it.</p><p> </p><p>I completely agree though, pulling out all the stops to save the party from a large dragon is iconic paladin. However, when there is the perception of one character essentially taking down a party level threat by themselves (I had a multi-class paladin fighter do this in a game I played in against a draco-lich, while my sorcerer was useless) it can feel disappointing the the players who saw this epic fight looming, and then didn’t get to feel like they contributed.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6922781, member: 6801228"] Cut some text for space reasons. Also, I guess thank you for coming into the discussion. BTW, writing this response while I’m reading, so I apologize if I double up on anything. I agree it can be a little worrisome if you asked the paladin what would constitute breaking their oath, and they couldn’t think of any answer. For me, an oath of Vengeance would lose his powers if he ignored the innocent left in their wake. Part of the oath is the requirement to do something for the innocent hurt by their foes, because the paladin wasn’t there to stop them. Also, if they chose to ignore their enemy for personal gain. The problem, from your end, is who is their declared enemy. I agree it can’t be “everyone”, but I’m not sure how limited it should be mechanically. I agree with the spirit of some of the comments that it makes little sense that the paladin can’t turn their divine fury on something committing atrocities now, because they weren’t the one committing atrocities back then. It’s a tough call. As for the wizard, if everyone is happy that is great, but are there at least alliances of the schools, allowing some people to cast from 2 or 3 different ones? I ask, because there is a great discrepancy between the schools. Some clearly have more spells, therefore more options, and therefore more power, than their companions. Also, cantrips. So, for example, Your abjuration wizard can only legally cast blade ward, no other cantrips, that is a massive reduction in effectiveness. Enchantment wizards would get no 3[SUP]rd[/SUP] or 7[SUP]th[/SUP] level spells, and I could probably go on, but that gets the point across. People always make alliances, so I don’t think that would alter things too much, but I don’t see highly effective characters coming out of some of these schools if they were limited to only those schools. Ah, some things come into focus. Yeah, if he’s effectively not running into fights that are not with his favored enemy, then I could see how you are getting frustrated with how the narrative is playing out on this thread. Words fail me at this. All the best to you. This moves beyond anything involving any aspect of the game. Do what you need to do, pick up the pieces of a friendship later, if you still find that relationship worth it. Wing beat I believe, if we're looking at the legendary actions. Also, unique Dragon NPCs from the adventure path might have altered stats. I think by the way, that sentinel reduces their speed to 0 for the current turn, but I'd have to dig out my book to double check. One of the things that seems to be the root of you, the players, and DM being on different scales is that the group seems more oriented towards roleplaying than you are. For example, you said 2 people dragged on for 3 hours. That’s extreme to my view, but I’m fan of Critical Role, and I’ve seen them take an hour and a half talking to trees and eating chicken in character. It drives me crazy, because I want them to move the story forward, but for them, capturing those moments are important for their enjoyment of the game and exploring their characters. At this point, perhaps a discussion with the players about how the group typically operates, what things they expect from a session, and let them know that you aren’t frustrated with them per se, but that you are a man of action, and when there is action on the horizon you want to rush over there in get in the thick of it. I completely agree though, pulling out all the stops to save the party from a large dragon is iconic paladin. However, when there is the perception of one character essentially taking down a party level threat by themselves (I had a multi-class paladin fighter do this in a game I played in against a draco-lich, while my sorcerer was useless) it can feel disappointing the the players who saw this epic fight looming, and then didn’t get to feel like they contributed. [/QUOTE]
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So my Dm wants to nerf my Vengence paladin against all but chosen foes?!
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