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So, my game is getting big...
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<blockquote data-quote="Waylander the Slayer" data-source="post: 1708867" data-attributes="member: 1830"><p>Since 3E is pretty new, i think that a lot of us have faced similar difficulties with high level play. I think there are certain keys to having a fun and exciting high level campaign:</p><p></p><p>1. Make sure that the adventures REQUIRE players to use their higher level abilities to get ahead - examples include use of high level spells to gather information, travel etc. </p><p></p><p>2. Rewards should be intrinsic to the campaign setting and not just magic items - this includes, property, titles etc. This rewards the players as well as creates an inherent investment by the PCs in the campaign. A war or political uprising poses a much greater risk to the character.</p><p></p><p>3. Since they are the more powerful in the society, make sure they are treated as such - respect from some, fear or considered a threat by others etc.</p><p></p><p>4. Familiarity with spells are key to running effective combats - make sure that there are obstacles that can only be overcome by specific abilities of certain PCs.</p><p></p><p>5. Expand the world - go planar, intercontinental etc. this challenges the players by placing them in unfamiliar envirionments and also lets you use cool "unfamiliar" characters, abilities,creatures etc (combat in the astral plane can be quite challenging for those unfamiliar with it).</p><p></p><p>6. There are always problems, situations etc. that require players to "think", no matter what the level - this includes puzzles, moral dilemmas etc. </p><p></p><p>7. Keep your NPCs as simple as possible as far as what you need to run that NPC in the situation/manner you expect to use him in. For example, you dont need to know every skill etc. for an NPC that you expect to use only in combat. This speeds up your response to the game.</p><p></p><p>8. Always smirk evilly and nod...</p></blockquote><p></p>
[QUOTE="Waylander the Slayer, post: 1708867, member: 1830"] Since 3E is pretty new, i think that a lot of us have faced similar difficulties with high level play. I think there are certain keys to having a fun and exciting high level campaign: 1. Make sure that the adventures REQUIRE players to use their higher level abilities to get ahead - examples include use of high level spells to gather information, travel etc. 2. Rewards should be intrinsic to the campaign setting and not just magic items - this includes, property, titles etc. This rewards the players as well as creates an inherent investment by the PCs in the campaign. A war or political uprising poses a much greater risk to the character. 3. Since they are the more powerful in the society, make sure they are treated as such - respect from some, fear or considered a threat by others etc. 4. Familiarity with spells are key to running effective combats - make sure that there are obstacles that can only be overcome by specific abilities of certain PCs. 5. Expand the world - go planar, intercontinental etc. this challenges the players by placing them in unfamiliar envirionments and also lets you use cool "unfamiliar" characters, abilities,creatures etc (combat in the astral plane can be quite challenging for those unfamiliar with it). 6. There are always problems, situations etc. that require players to "think", no matter what the level - this includes puzzles, moral dilemmas etc. 7. Keep your NPCs as simple as possible as far as what you need to run that NPC in the situation/manner you expect to use him in. For example, you dont need to know every skill etc. for an NPC that you expect to use only in combat. This speeds up your response to the game. 8. Always smirk evilly and nod... [/QUOTE]
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