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So my game was cancelled tonight
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<blockquote data-quote="Flynn" data-source="post: 4216022" data-attributes="member: 1836"><p>I have had my share of this in the past, myself. Since I don't always keep the same gamers from campaign to campaign, and I tend to be the GM in our clique that brings in new players most frequently, I have put together a simple one-page set of gaming group guidelines for my games, simply to put everyone on the same page in regards to my basic expectations. Here's an excerpt from them:</p><p></p><p></p><p></p><p>This helps to set everyone's expectations on how I want to approach handling these things. Because I currently run Savage Worlds, my players tend to show up even if the campaign game is called, because I'll run a One Shot using the system with an unusual genre, and we still get to play. I frequently have a waiting list to play in my campaigns, so the Absenteeism element is frequently useful when a player has found other time commitments that are more important to him than my game. The rest of my players appreciate a regular attendee, and with the three strikes rule, it's easy to move on and find someone that is willing to be there more than fifty percent of the time.</p><p></p><p>As an aside, I've also had new players that showed up for two or three sessions and then just stopped showing up at all. The three strikes rule helps clear that up within a reasonable time, and we can bring someone else in.</p><p></p><p>It may help you to institute an attendance policy for your group, especially if the only time you meet with or hear from some of these guys is on Game Night.</p><p></p><p>Hope This Helps,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 4216022, member: 1836"] I have had my share of this in the past, myself. Since I don't always keep the same gamers from campaign to campaign, and I tend to be the GM in our clique that brings in new players most frequently, I have put together a simple one-page set of gaming group guidelines for my games, simply to put everyone on the same page in regards to my basic expectations. Here's an excerpt from them: This helps to set everyone's expectations on how I want to approach handling these things. Because I currently run Savage Worlds, my players tend to show up even if the campaign game is called, because I'll run a One Shot using the system with an unusual genre, and we still get to play. I frequently have a waiting list to play in my campaigns, so the Absenteeism element is frequently useful when a player has found other time commitments that are more important to him than my game. The rest of my players appreciate a regular attendee, and with the three strikes rule, it's easy to move on and find someone that is willing to be there more than fifty percent of the time. As an aside, I've also had new players that showed up for two or three sessions and then just stopped showing up at all. The three strikes rule helps clear that up within a reasonable time, and we can bring someone else in. It may help you to institute an attendance policy for your group, especially if the only time you meet with or hear from some of these guys is on Game Night. Hope This Helps, Flynn [/QUOTE]
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So my game was cancelled tonight
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