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So my player is making plans that may go against the group...
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<blockquote data-quote="Mark" data-source="post: 2998962" data-attributes="member: 5"><p>While I agree you should be flexible enough to accomodate the player choices, come what may, I also am a fan of letting players know that I don't run more than one game at the same table at the same time. I do for little bits of time if a group splits to explore a couple of diverging corridors, but two whole games winds up being half the time for both and ultimately not fun for either. I've also run two groups in concurrent timelines of the same campaign and setting, but that was on separate days of the week. If you don't want to run a separate game for this one player and he increasingly shows he wants a separate game, you've either got to explain this to him and work him back into the main game or you need to cut him loose from the group for the good of the majority of players (including yourself).</p><p></p><p>You don't even need to take him aside, if you prefer not to do so. Explain the situation to the whole group and ask which avenue the majority of the players which to explore. While it might seem like a foregone conclusion, perhaps it is not. Even if it is, at least you make your point and are fully supported by most of the group.</p><p></p><p>The new player might just be oblivious to the situation and change his tune if he realizes he might wind up with no game to play.</p></blockquote><p></p>
[QUOTE="Mark, post: 2998962, member: 5"] While I agree you should be flexible enough to accomodate the player choices, come what may, I also am a fan of letting players know that I don't run more than one game at the same table at the same time. I do for little bits of time if a group splits to explore a couple of diverging corridors, but two whole games winds up being half the time for both and ultimately not fun for either. I've also run two groups in concurrent timelines of the same campaign and setting, but that was on separate days of the week. If you don't want to run a separate game for this one player and he increasingly shows he wants a separate game, you've either got to explain this to him and work him back into the main game or you need to cut him loose from the group for the good of the majority of players (including yourself). You don't even need to take him aside, if you prefer not to do so. Explain the situation to the whole group and ask which avenue the majority of the players which to explore. While it might seem like a foregone conclusion, perhaps it is not. Even if it is, at least you make your point and are fully supported by most of the group. The new player might just be oblivious to the situation and change his tune if he realizes he might wind up with no game to play. [/QUOTE]
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So my player is making plans that may go against the group...
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