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*Dungeons & Dragons
So my players are adventuring in a Bag of Holding...
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<blockquote data-quote="Evilhalfling" data-source="post: 6293575" data-attributes="member: 16991"><p>I ran an adventure inside a (3.5) robe of useful items - it was a heirloom item left to a PC after the mysterious disappearance of his uncle. They had to fight a rope (giant, constricting), a lantern (containing hostile lantern archerons) and of course found the uncle's body. Later it was used as a plot device when the player could'nt make a game (not uncommonly), he was assumed to be stuck in his own pockets. </p><p>The funny thing was it gave one of the other players/characters the willies and she was freaked out about the robe for the rest of the campaign. </p><p></p><p>anyway...</p><p>What other things did the vamp put in his bag of holding? </p><p></p><p>I second a human village - extra snacks are always handy. </p><p>some of them may even be adventures. can the party organize a mob with torches? its traditional. </p><p> </p><p>If you want to run the the 5 room format you definitely need a lesser vampire pretending to be the big bad.</p><p>emphasize the fear and posturing - let the fight be anticlimaxic, it is just to set set the stage. See if you can get them to blow some dailies.</p><p>I would keep it shorter than some have recommend - IME this type of weird dimensional quest gets boring after 3 sessions.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 6293575, member: 16991"] I ran an adventure inside a (3.5) robe of useful items - it was a heirloom item left to a PC after the mysterious disappearance of his uncle. They had to fight a rope (giant, constricting), a lantern (containing hostile lantern archerons) and of course found the uncle's body. Later it was used as a plot device when the player could'nt make a game (not uncommonly), he was assumed to be stuck in his own pockets. The funny thing was it gave one of the other players/characters the willies and she was freaked out about the robe for the rest of the campaign. anyway... What other things did the vamp put in his bag of holding? I second a human village - extra snacks are always handy. some of them may even be adventures. can the party organize a mob with torches? its traditional. If you want to run the the 5 room format you definitely need a lesser vampire pretending to be the big bad. emphasize the fear and posturing - let the fight be anticlimaxic, it is just to set set the stage. See if you can get them to blow some dailies. I would keep it shorter than some have recommend - IME this type of weird dimensional quest gets boring after 3 sessions. [/QUOTE]
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So my players are adventuring in a Bag of Holding...
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