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*TTRPGs General
So my players inadvertently entered the local gang's den...
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<blockquote data-quote="Riley37" data-source="post: 7483077" data-attributes="member: 6786839"><p>I played in a Shadowrun story, in which the PCs came across the tail end of a firefight between two strong groups. We finished off the survivors, and found a LOT of useful items. It was the GM's way of giving us an immediate power boost, but with ensuing complications.</p><p></p><p>What if the PCs arrive just in time to break a deadlock and tip the victory towards either of two sides? For example, they can either cover the retreat of the gang's boss and treasurer (who hire them on the spot), or they can cut off that retreat and hope for gratitude from the pursuers?</p><p></p><p>Is the Watch *all* working for the conspiracy, or just a few? Perhaps a Watch leader hires them as deniable mercenaries, and then they stumble across evidence that he's working at cross purposes to the Watch commander.</p></blockquote><p></p>
[QUOTE="Riley37, post: 7483077, member: 6786839"] I played in a Shadowrun story, in which the PCs came across the tail end of a firefight between two strong groups. We finished off the survivors, and found a LOT of useful items. It was the GM's way of giving us an immediate power boost, but with ensuing complications. What if the PCs arrive just in time to break a deadlock and tip the victory towards either of two sides? For example, they can either cover the retreat of the gang's boss and treasurer (who hire them on the spot), or they can cut off that retreat and hope for gratitude from the pursuers? Is the Watch *all* working for the conspiracy, or just a few? Perhaps a Watch leader hires them as deniable mercenaries, and then they stumble across evidence that he's working at cross purposes to the Watch commander. [/QUOTE]
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So my players inadvertently entered the local gang's den...
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