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So my players inadvertently entered the local gang's den...
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<blockquote data-quote="Eltab" data-source="post: 7483375" data-attributes="member: 6803337"><p>The gang doesn't want to be disturbed, and it has several layers of misdirection, not just the illusion 'ghost' sounds outside.</p><p>There is a small fake 'lair' that is supposed to be found. It looks long-abandoned but has a bit of loot squirreled away in a corner. (Maybe a Collector's Copy of the church's hymnal, some spell-component gems, a dropped purse of coins.)</p><p>This lair has an <em>Alarm</em> spell or similar, so the gang knows to send some muscle to put up a good fight - and 'protect the church' - when the intruders come out.</p><p></p><p>The REAL lair is in a deeper sub-basement that does not connect to the fake lair.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7483375, member: 6803337"] The gang doesn't want to be disturbed, and it has several layers of misdirection, not just the illusion 'ghost' sounds outside. There is a small fake 'lair' that is supposed to be found. It looks long-abandoned but has a bit of loot squirreled away in a corner. (Maybe a Collector's Copy of the church's hymnal, some spell-component gems, a dropped purse of coins.) This lair has an [I]Alarm[/I] spell or similar, so the gang knows to send some muscle to put up a good fight - and 'protect the church' - when the intruders come out. The REAL lair is in a deeper sub-basement that does not connect to the fake lair. [/QUOTE]
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So my players inadvertently entered the local gang's den...
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