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So now, you have to be bitten by a vampire to be a vampire?
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<blockquote data-quote="Shin Okada" data-source="post: 4124649" data-attributes="member: 1956"><p>Maybe not.</p><p></p><p>But in the said module the BBEG became a vampire and creating various undead including vampires via a magic item which allow him to use Create Undead and Create Greater Undead effects every day. And that was used as a description why "cleared" rooms are re-filled.</p><p></p><p>As that item is kind an artifact, it may not really matter. I can just say that item has a special power to do so.</p><p></p><p>But I and my players tend to want some descriptions based on the usual rules whenever possible.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 4124649, member: 1956"] Maybe not. But in the said module the BBEG became a vampire and creating various undead including vampires via a magic item which allow him to use Create Undead and Create Greater Undead effects every day. And that was used as a description why "cleared" rooms are re-filled. As that item is kind an artifact, it may not really matter. I can just say that item has a special power to do so. But I and my players tend to want some descriptions based on the usual rules whenever possible. [/QUOTE]
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So now, you have to be bitten by a vampire to be a vampire?
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