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So one of the players made a ranger...
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<blockquote data-quote="iserith" data-source="post: 8384234" data-attributes="member: 97077"><p>Give the player a heads up on the potential terrain in the adventure location and, if you're feeling generous, the types of monsters that might be found there. If it's Isle of Dread, I imagine it's coastal, forest, mountain, and maybe swamp? For monsters, I can only guess. </p><p></p><p>I recommend reading the Activities While Traveling rules in the PHB. When the PCs are going from hex to hex, they choose a pace and marching order for the party and each choose an activity. The default activity is to stay alert for danger. If they do anything like navigate, forage, track, or draw a map, they aren't looking for danger and are automatically surprised if a stealthy monster tries to sneak up on them. The ranger is the exception while in their favored terrain - they get to stay alert AND do something else. Natural Explorer adds to those "something else's" as does Favored Enemy.</p></blockquote><p></p>
[QUOTE="iserith, post: 8384234, member: 97077"] Give the player a heads up on the potential terrain in the adventure location and, if you're feeling generous, the types of monsters that might be found there. If it's Isle of Dread, I imagine it's coastal, forest, mountain, and maybe swamp? For monsters, I can only guess. I recommend reading the Activities While Traveling rules in the PHB. When the PCs are going from hex to hex, they choose a pace and marching order for the party and each choose an activity. The default activity is to stay alert for danger. If they do anything like navigate, forage, track, or draw a map, they aren't looking for danger and are automatically surprised if a stealthy monster tries to sneak up on them. The ranger is the exception while in their favored terrain - they get to stay alert AND do something else. Natural Explorer adds to those "something else's" as does Favored Enemy. [/QUOTE]
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Community
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So one of the players made a ranger...
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