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So one of the players made a ranger...
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<blockquote data-quote="jmartkdr2" data-source="post: 8384321" data-attributes="member: 7017304"><p>Hunter ranger is fine - you'll hit pretty hard in combat and have a good array of skills. It's definitely not <em>weak</em>. If it has downsides, there are two:</p><p></p><p>1. Not a lot of tactical choices. Some people don't mind but rangers in general and hunters in particular tend to do the same thing every turn. If this bothers the player after a while, you may want to let them rebuild the character or bring in a new one. (Since this would be after mastering the basics, you'll likely both know what you want a lot better by then.)</p><p></p><p>2. The exploration abilities can be weak or strong depending on what the dm lets you do. If they're not in their favored terrain, they're just a guy with survival proficiency - although the feature actually says "<strong>related to</strong> your favored terrain", so you can be generous with this if you like. (tree being present = related to forests, stuff like that.) Favored enemy is in a similar place: if the enemy they pick doesn't show up or they don't get chances to track/talk to/otherwise interact out-of-combat, it becomes character sheet clutter. You'll need to proactively include situation to use this feature. (This is much easier if you follow the advice about telling the player what kinds of places and enemies you intend to use.)</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8384321, member: 7017304"] Hunter ranger is fine - you'll hit pretty hard in combat and have a good array of skills. It's definitely not [I]weak[/I]. If it has downsides, there are two: 1. Not a lot of tactical choices. Some people don't mind but rangers in general and hunters in particular tend to do the same thing every turn. If this bothers the player after a while, you may want to let them rebuild the character or bring in a new one. (Since this would be after mastering the basics, you'll likely both know what you want a lot better by then.) 2. The exploration abilities can be weak or strong depending on what the dm lets you do. If they're not in their favored terrain, they're just a guy with survival proficiency - although the feature actually says "[B]related to[/B] your favored terrain", so you can be generous with this if you like. (tree being present = related to forests, stuff like that.) Favored enemy is in a similar place: if the enemy they pick doesn't show up or they don't get chances to track/talk to/otherwise interact out-of-combat, it becomes character sheet clutter. You'll need to proactively include situation to use this feature. (This is much easier if you follow the advice about telling the player what kinds of places and enemies you intend to use.) [/QUOTE]
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So one of the players made a ranger...
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