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*Dungeons & Dragons
So...resting in 5e
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<blockquote data-quote="Tony Vargas" data-source="post: 7828530" data-attributes="member: 996"><p>Apropos of very little, there actually aren't a lot of short-rest classes. Warlock, Monk, BM Fighter. At will? Rogue (other than AT), Champion Fighter.</p><p></p><p>Ask yourself, can we live without the above? Just EKs, ATs, and the other remaining full classes? </p><p>I think the answer's 'yes.'</p><p></p><p>At that point, you just have to worry about the balance among the full casters, 1/2 or 1/3rd casters, and the n/day Rage-bomb barbarian.</p><p></p><p>There's how many 1/2 casters? Yeah, majority rules. Just run all-full casters. Now the only deal with pacing is how hard the encounters are.</p><p></p><p>D&D. Fixed.</p><p></p><p>But, who'll do melee? War Cleric, Valor Bard, Moon Druid, henchlings, hiremen, golems, pets, companions, summons - whatever the Artificer or Necromancer cooked up this week.</p><p></p><p>Yeah, maintain that average can be taxing. A single-encounter day requires half a dozen 9 encounter days to offset. </p><p></p><p>Barbarians, for instance, do pretty well in that model.</p><p></p><p>13A is generally good design. It set out with many of the same goals and parameters as 5e, but generally found better solutions. Full heal-ups are just one example. Handling TotM's another big one.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7828530, member: 996"] Apropos of very little, there actually aren't a lot of short-rest classes. Warlock, Monk, BM Fighter. At will? Rogue (other than AT), Champion Fighter. Ask yourself, can we live without the above? Just EKs, ATs, and the other remaining full classes? I think the answer's 'yes.' At that point, you just have to worry about the balance among the full casters, 1/2 or 1/3rd casters, and the n/day Rage-bomb barbarian. There's how many 1/2 casters? Yeah, majority rules. Just run all-full casters. Now the only deal with pacing is how hard the encounters are. D&D. Fixed. But, who'll do melee? War Cleric, Valor Bard, Moon Druid, henchlings, hiremen, golems, pets, companions, summons - whatever the Artificer or Necromancer cooked up this week. Yeah, maintain that average can be taxing. A single-encounter day requires half a dozen 9 encounter days to offset. Barbarians, for instance, do pretty well in that model. 13A is generally good design. It set out with many of the same goals and parameters as 5e, but generally found better solutions. Full heal-ups are just one example. Handling TotM's another big one. [/QUOTE]
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