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So...resting in 5e
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<blockquote data-quote="Blue" data-source="post: 7828541" data-attributes="member: 20564"><p>I'd like to use you as an example, but this isn't really about you. No disrespect for what's working at your table intended.</p><p></p><p>The number of encounters in the unmodified game actually serves two purposes. One is the correct amount of risk and danger to the party. Your house rules, or the more common "fewer but more deadly encounters" both serve this purpose.</p><p></p><p>But another part is the balance between the at-will, short-rest-primary, and long-rest-primary resource recovery models - or rather the balance between the classes that use them.</p><p></p><p>Think like this: if you have fewer total rounds of encounters between long rests, who benefits? The at-will classes who have a fairly fixed output per round, or the long-rest who can do the same output as they could in a longer day, just cutting out their low-output cantrip because they no longer hanve a need to stretch their slots.</p></blockquote><p></p>
[QUOTE="Blue, post: 7828541, member: 20564"] I'd like to use you as an example, but this isn't really about you. No disrespect for what's working at your table intended. The number of encounters in the unmodified game actually serves two purposes. One is the correct amount of risk and danger to the party. Your house rules, or the more common "fewer but more deadly encounters" both serve this purpose. But another part is the balance between the at-will, short-rest-primary, and long-rest-primary resource recovery models - or rather the balance between the classes that use them. Think like this: if you have fewer total rounds of encounters between long rests, who benefits? The at-will classes who have a fairly fixed output per round, or the long-rest who can do the same output as they could in a longer day, just cutting out their low-output cantrip because they no longer hanve a need to stretch their slots. [/QUOTE]
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So...resting in 5e
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