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So, running a 2 person party in 4th Ed - Anyone Do it Yet?
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<blockquote data-quote="Alkiera" data-source="post: 4308891" data-attributes="member: 41353"><p>I'm probably going to be in the same position, of running with 2, maybe 3 PCs. Minions are great for mantaining appropriate numbers of NPCs in an encounter without going over your XP budget. Take out the excess big-XP skirmishers and brutes first. An Elite is probably equivilent to a Solo for 2 people.</p><p></p><p>I'm considering playing with the rules a bit to beef up my small party to take on tougher challenges; one idea is to basically make PCs 'Elite' by applying a class (or other) template from the DMG. It ups their defenses, hitpoints, gives bonuses to saves and an extra action point, and gives them a 3.x-style multiclass aspect (1 more encounter/daily at low level). It's admittedly a pretty drastic solution; and I'm a bit concerned that that the action economy will mean fights drag a bit, but hoping additional action points will help.</p><p></p><p>Heck, I'd add action points even without the template thing. Give your players one every encounter in a small group, it'll let them pull off the Awesome more frequently, which may be needed in a small group.</p></blockquote><p></p>
[QUOTE="Alkiera, post: 4308891, member: 41353"] I'm probably going to be in the same position, of running with 2, maybe 3 PCs. Minions are great for mantaining appropriate numbers of NPCs in an encounter without going over your XP budget. Take out the excess big-XP skirmishers and brutes first. An Elite is probably equivilent to a Solo for 2 people. I'm considering playing with the rules a bit to beef up my small party to take on tougher challenges; one idea is to basically make PCs 'Elite' by applying a class (or other) template from the DMG. It ups their defenses, hitpoints, gives bonuses to saves and an extra action point, and gives them a 3.x-style multiclass aspect (1 more encounter/daily at low level). It's admittedly a pretty drastic solution; and I'm a bit concerned that that the action economy will mean fights drag a bit, but hoping additional action points will help. Heck, I'd add action points even without the template thing. Give your players one every encounter in a small group, it'll let them pull off the Awesome more frequently, which may be needed in a small group. [/QUOTE]
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So, running a 2 person party in 4th Ed - Anyone Do it Yet?
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